Thanks for your help, I finally managed to make it work with your leads. I had to use the default WaveVR prefab, I attached the WaveVR_ControllerLoader.cs script to the head. Then I implemented the following listener: WaveVR_Utils.Event.Listen(WaveVR_Utils.Event.CONTROLLER_MODEL_LOADED, OnControllerLoaded); Where I assigned the loaded controller to a GameObject. Then, as you mentionned, I used this GO to get transform properties: this.rightController.transform.rotation;
this.rightController.transform.position; And input properties: WaveVR_Controller.Input(m_wvrDevice).GetPressDown(WVR_InputId.WVR_InputId_Alias1_Touchpad); Sorry for the late reply. Regards,
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