I'm looking to set up multiple Vives, with the machines networked together so that all users can see each other. Additionally, I'm looking to use multiple 2.0 lighthouses to set up a shared tracking space for all of the players.
The trouble I'm running into is keeping the tracking spaces synchronized across machines. I want to show the positions of all of the HMDs in the same space, and I want the positions to represent their actual position relative to the user. This would imply all of the lighthouses have the same position and rotation data across machines.
Somebody mentioned I could do this in SteamVR by copying the config files for the lighthouses and chaperone, but I'm curious if there's alternative methods, or better practices. Another option I've been considering is to transform one of the spaces so that the lighthouses match up with each other as close as possible, but I feel like this could be janky and inconsistent.
I'm not necessarily looking to synchronize the boundaries, just the positions relative to the lighthouses.
Thanks!
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