I am making a HTC Vive game in Unity. When I trigger certain events, it jumps out of the game into the default Vive loading screen for a couple of seconds. I understand that it could be loading very heavy data, but somehow this only happens inside the Vive headset, but the screen version, namely the game mode of Unity is working perfectly. My graphics card should be good, so I'm assuming the it has something to do with different displays used by the monitor and the headset? Here is the display info from the Vive Log: Display 0: \.\DISPLAY1 1920x1080 @ (0, 0) NVIDIA GeForce GTX 1080 Primary Monitor 0: \.\DISPLAY1\Monitor0 Generic PnP Monitor Display 1: NvAPI 2160x1200 @ (0, 0) NVIDIA Direct Mode I assume Display 0 is monitor and Display 1 is headset. How do I make sure that the headset is the one connect to the GeForce graphic card? How should I fix this?
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