We have exactly the same problem here and it's the Leap Motion controller that's causing it for us. We need the players to be able to see their hands in VR and be able to interact with custom real world objects. I thought this was the whole point of Vive Trackers? Anyone have any suggestions on the best way to solve the leap/tracker problem? We could potentially embed vive controllers in our physical objects...but that's obviously not ideal.
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