Thank you very much for the information, I beleive that I'm really close to getting it working, I just need to go through the retargeting process for the model, I think my biggest mistake was trying to track the entire suit instead of just the hands. I will do some testing with it this week and see if I can get it working. I was using the spawner in the scene when I guess I needed to determine how send the BVH data to a model inside of an actor blueprint. Thanks again hopefully I can get this worked out.
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Hi Nicolas, I had a question reguarding your integration of your Perception Neuron mocap data, I am trying to accomplish litteraly this exact setup for my Thesis project. I have the suit integrated and bringing the bvh data into UE4 but I am currently using a fullbody avatar. Did you have to retarget the hand skeletal mesh to get it to work right with the suit, or did it work with the vive hand mesh without having to do that? I am also wondering how you are sending the bvh data to two seperate skeletal meshes at the same time? My current setup requires a vive tracker for tracking a digital midi keyboard and the I am currently only using one tracker at the root of the Perception Neuron suit to track it, but I believe that your setup would be much more acurate in terms of identifying the exact location of the hands and would also be a huge time saver in showing my thesis to my panel without having to recalabrate the suit for people of different height. Thanks for the work you have done so far, and I really appreciate any insight you are willing to provide on your setup.
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