When thinking about Viveport Arcade I see it as a premium tax to operators. The pricing is ludicrous, as well as a suggestion to buy a Vive Business Edition that cost unreasonable 1.5x (price + VAT) the cost of regular VIVE but I still have no clue where is that added value to be completely honest. Just a quick napkin math of VIVE Tax below: If they keep the pricing as is, they should provide more for Operators, spare parts after x-amount of hours or something, as otherwise, where is the added value for this ludicrous pricing? I bet a person or a group of people who came up with the pricing got bonuses or promotion as this is complete corporate BS. 600+ games where I bet 50% are poor quality and copies of other games. These are arcade games, not full-length AAA games. I was thinking to become an Operator myself, but putting numbers together it doesn't seem to make any sense. Just look at the numbers below, I researched a place, big enough for 8 Vive setups @$20/hour, 4 employees (@minimum wage) to be able to run the place for 7 days a week and I would make a whopping 478 profit a month. Ok, ok, I know it's rough, there are no insurance expenses, accounting, payroll etc... But still, that just adds up more cost and no profit at all. Companies who's business is so closely tied with Virtual Reality, it's success and longevity are killing it, that includes game devs/publishers, how short sighted they are. At this stage of VR, it's better to be an indie game studio with talented game designers and milk this market while this nonsense lasts and VR dies altogether. So what's wrong with the pricing. 17 points per minute, and higher for some other titles. Well, the best-selling titles probably are the ones that have higher point price per minute anyway. Flat price for all titles. The price has to come down from $10 to $5 at least, or completely different pricing structure at all. Why is it that Operators have to cover all the cost. As @sector7vr mentioned with AppStore, devs should be responsible for covering the cost of VIVEPort Arcade, not the Operators. And HTC's share of 50%, for what exactly? For providing a platform for its device? It's like if Apple would charge all iOS users $5/hour for when the screen is on and device unlocked and in use for calls or messages.
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