I have existing projects which work perfectly on the Vive (the original) but is crashing when ported the same to the Focus. The project contains a platform rig (based on Unity XR settings) that is used to handle locomotion, interaction etc.
When the app is launched through the library it shows the "Vive Focus" logo, goes to the loading bar and then crashes right back to the desktop. Is there a way to use Unity XR along with Wave SDK ? (Currently using Unity 2018)