On the 3dof controller. When pressing for example dpad-up and then dpad-down immediately after, it sometimes doesnt behave like dpad-down is pressed but dpad-up again. I first used GetPress(WVR_InputId _id) in WaveVRController. And then even tried directly calling wvr.Interop.WVR_GetInputButtonState(WVR_DeviceType, WVR_InputId). But both give similar unwanted results.
Can someone confirm this? We need fast interaction with the dpad and this bug is interfering with that.