Size of Controller Pointer Dot Not Changing Based on Close or Far Away
In the samples folder I opened the ControllerInputModule_Test scene. When you point the controller at the cube it rotates correctly. The size of the pointer dot does not change if the cube is closer or father away.
The script WaveVR_ControllerPointer.cs is supposed to change the pointer dot size based on how far away the object is that you are pointing to. This gives the appearance of depth.
Modifying parameters in the script such as pointerDistanceInMeters seems to have no affect.
How can I get the pointer dot size to change based on how far away the object you are pointing at? This will give the controller pointer the appearance of depth.