In the Wave SDK Unity plugin, the WaveVR_Render.Awake() function reads the targetFPS from the the native plugin. How do we change the target frame rate - is it exposed?
We're having a little trouble hitting 75Hz so would like to try 60Hz - which is the frame rate targeted in the 'VIVE to WaveVR' porting guide.
Wave SDK do not open to change target frame rate.
If you set target FPS in Unity as below, in our runtime design we will use ATW to supplement to 75 FPS.
Application.targetFrameRate = targetFPS;
It's our suggest frame rate.