[NEW] Vive Wave SDK Links (Latest SDK release: March 18, 2019)

Star
Contributor

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

Which path should this folder be placed under?
MDV Games
Pioneer

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

@Star,

You must copy the Thirdparty WVR folder to the correct location in your Unreal Engine 4.20.2.
C:\ProgramsFiles\Epic Games\UE_4.20\Engine\Source\ThirdParty\

 

The WaveVR folder needs to be copied into your project (not Epic Games folders).
<Your Project Folder>\Plugins\

Vive Staff

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

[NOTE]

For developer who use the patch: WaveSDK-UnrealPlugin-binary-1.0.zip,

Please copy plugin_binary/Binaries and plugin_binary/Plugins to your original plugin folder.

So it looks like as below:

        plugin/Binaries

        plugin/Plugins/WaveVR/Binaries

EIlyazov
Explorer

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

I have new problem. In Launch options on 4.18 everything works fine 4.18.jpg

 

But things are not the same on 4.20.. in Device Manager, Vive_Focus is found, but I cannot launch anything, even the original plugin project

4.20.jpg

MDV Games
Pioneer

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

@Tony PH Lin

Unreal engine was updated to 4.21. Will there be a new SDK version?

Vive Staff

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

Hi @MDV Games,

 

Our coming SDK version (2.1.8) support 4.20, so 4.21 is planning on next release.

We have bug fixed and function enhancement, and you can check Release Note for detail items.

Thanks.

MDV Games
Pioneer

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

@Tony PH Lin

Thanks for the reply.

When will be the release 2.1.8?

Moderator

Re: [NEW] Vive Wave SDK Links (Latest SDK release: May 30, 2018)

@MDV Games, it's currently available - please see the update at the top of this thread

Richie
Explorer

Re: [NEW] Vive Wave SDK Links (Latest SDK release: Nov 14, 2018)

Is the Instant Play feature for Unreal something that Unity also has or will it be available in the future? It's not the same as the simulator right?

Vive Staff

Re: [NEW] Vive Wave SDK Links (Latest SDK release: Nov 14, 2018)

Hi @Richie,

 

Instant Play is enabled in Unreal Plugin from SDK2.1.8.

For Unity one it's supported from SDK 2.1.0 and bugs fix on the new release. 

"Fixed Simulator not working when WIFI is connected."

Thanks.

variablelabs
Regular

Re: [NEW] Vive Wave SDK Links (Latest SDK release: Nov 14, 2018)

Unity 2018.2.9f1 here. I'm running into an error during build.

This same info shows in the Unity Editor under  WaveVR -> Preference -> WaveVR Attributes

UnityWaveVR_Attributes.PNG

I've tried editing the AndroidManfest.xml in Assets/Plugins/Android/ to no avail.

Pressing "WaveVR -> Preference -> DefaultPreferenceDialog" does nothing

Moderator

Re: [NEW] Vive Wave SDK Links (Latest SDK release: Nov 14, 2018)

Can you share the  android manifest snippet ?  Normally adding to the manifest prevents the dialog from appearing.

 

Note to all: This is more of a reminder than a build error - you can safely ignore (close) while developing. This is used by the store and thus is very important to add before publishing so that your application gets listed in the appropriate sections. The recommendation is to do your best to support both 3DOF and 6DOF controller(s) for wider reach.

SL
Visitor

Re: [NEW] Vive Wave SDK Links (Latest SDK release: March 18, 2019)

Hi,

 

When do you think Unity 2019 support will be coming ? We are in production now an would love to use the LWRP for our project.

 

thanks

@Tony PH Lin