Hi, I'm trying to finalize an app for the VIVE Focus using Unity + Wave SDK unitypackage.
I cannot figure out how to get rid of the white dot that appears on the controller ray (only appears in app on the device; not in the Unity editor). Picture from inside device posted below.
Really need to figure out how to get rid of that dot since it breaks stereo on any objects that are closer than the dot as it always renders on top. Any help would be appeciated. Thanks!
white dot on ray
Go to Solution.
Do you use your own customized controller?
Since in ControllerLoader we don't show such symptom.
And if you use ControllerPointer, please disable the option "MeshRenderer"
Please refer below snapshot.
Here is one of suggestions if you'd like to disable MeshRenderer.
Below is example how to modify WaveVR_ControllerPointer.cs (see red column)