How do I use the WaveVR simulator?

eagleeyez
Pioneer

Re: How do I use the WaveVR simulator?

To be clear now:

I thought instant preview would be press play in Unity and see the result in the HMD

Is that what it should do?

Or is it just the tracking from the focus into unity?

 

As mentioned in this post very much, we need a press play in unity and view the result in the focus without having to build each time.

SeanLu
Contributor

Re: How do I use the WaveVR simulator?


@eagleeyez wrote:

To be clear now:

I thought instant preview would be press play in Unity and see the result in the HMD

Is that what it should do?

Or is it just the tracking from the focus into unity?

 

As mentioned in this post very much, we need a press play in unity and view the result in the focus without having to build each time.


Currently, we only support the result on the PC screen.

The goal to see the result in the HMD is still under working.

eagleeyez
Pioneer

Re: How do I use the WaveVR simulator?

Thank you for your very honest answer.

That is however, very disappointing, as I and others have been waiting for over 4 months for this to be added into the Unity SDK. In earlier posts it was mentioned that it will come in the March 2019 update.

 

So how long now do we have to wait before we can see and enjoy this new feature of instant preview?

And yes, I would gladly test it out for you when you have a pre-release (Beta).

VictorBurgos
Contributor

Re: How do I use the WaveVR simulator?

Don't forget, we need this to work in Unreal as well. No reason why we can't use VR Preview...

Also...please fix inputs...they shouldn't require anything extra to work..everything needed should be loaded from the Wave SDK on start.
Vive Staff

Re: How do I use the WaveVR simulator?

Hello @eagleeyez@VictorBurgos ,

 

Thanks for keeping us to moving forward to the better way.

We currently are investigating new method and try to enable the preview on HMD side, however there are lots of factors we need to handle carefully like performance and effect/impact when we also enable new features like single pass rendering, foveated rendering etc.

I'll update here our study result on the end of April, and definitely we're glad to share our beta version for your trial in advnace to make the functionality even better and robust.

Thanks again.