06-19-2019 09:21 AM - last edited on 06-20-2019 02:53 PM by VibrantNebula
Hi. I'm trying to play with the SRWorks 0.8.0.2 SDK, but can't get anything to run (and not crash). I've tried making a new project in Unity 2018.3.13f1. After commenting out Registry calls, I crash with the abbrivated backtrace:
0x00007FF9410B5F34 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface 0x00007FF9410B4BD5 (DualCameraInterface) dualcamera::CreateCameraQualityControlInterface 0x00007FF9411A7E60 (ViveSR_API) SystemMonitor::operator= 0x00007FF9411B3D8D (ViveSR_API) ViveSR_StartModule 0x000000002219B5FA (Assembly-CSharp) Vive.Plugin.SR.ViveSR_Framework.ViveSR_StartModule() 0x000000002219B4A3 (Assembly-CSharp) Vive.Plugin.SR.ViveSR_Framework.StartModule() 0x000000002219A513 (Assembly-CSharp) Vive.Plugin.SR.ViveSR.ViveSR_StartFramework() 0x000000001A1BB264 (Assembly-CSharp) <StartFrameworkCoroutine>d__27.MoveNext() 0x000000001A1BA3E0 (UnityEngine.CoreModule) UnityEngine.SetupCoroutine.InvokeMoveNext() 0x000000001A1BA5D0 (UnityEngine.CoreModule) <Module>.runtime_invoke_void_object_intptr() 0x00007FF914BBBE7B (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\mini\mini-runtime.c:2809] mono_jit_runtime_invoke 0x00007FF914B41E32 (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2919] do_runtime_invoke 0x00007FF914B4AE3F (mono-2.0-bdwgc) [c:\buildslave\mono\build\mono\metadata\object.c:2966] mono_runtime_invoke 0x0000000140C00F5A (Unity) scripting_method_invoke 0x0000000140BF12AA (Unity) ScriptingInvocation::Invoke 0x0000000140BC4815 (Unity) Coroutine::Run
I then tried to run the Vive_SRWorks_Demo executable and crash in pretty much the same spot it looks.
Thoughts on how to get past this?
( @DanY tag added by moderator)
06-19-2019 09:33 AM
Through some amount of handle jiggling and enabling the camera in Steam VR settings (but diabling caperone bound), I was able to get it to work.
06-20-2019 05:38 PM
@kadakadakScott - So the demo scenes are currently up and running as anticipated?
Technical Specialist - San Francisco, CA; Monday-Friday
06-20-2019 06:24 PM
They are! Though it took a little doing (missing Registry class, plugin collisions and camera settings). I eagerly await your .9 release.
06-21-2019 02:10 AM - last edited a month ago by VibrantNebula
SRWorks+SRanipal could work under Unity 2018.1.0f2 with the following steps
1. import SRWorks Unity package.
2 import StreamVR v1.2.3 package and SRWorks Experience if desired.
3. import SRanipal package. (cancel replacing SRWorks_log.DLL)
3 weeks ago
Hi, tested @DanY suggestion with a windows 10 pc and htc vive pro eye headset. However it is not working when ever I want to play the demo scene (from SRWorks Experience) unity crashes.
I have a related warning (see image) but I cannot solve it. The camera is enabled.
3 weeks ago
Have you check if my system is enabled to support Vive Pro’s SRWorks SDK functionalities followed by https://developer.vive.com/resources/knowledgebase/vive-pro-srworks-sdk-qa/?
2 weeks ago
I have all 3 green checkmarks.
Further I noticed that my RAM increases up to ca. 95 % in the first few seconds. I have 16 GB RAM and a RTX 2060 graphics card.
2 weeks ago
SRWorks 0.8.0.2 does not support Turing GPUs yet. Should have an update with support soon.