Thank you everyone for all your help. I have gotten SRWork up and running in Unreal very cool and very excited. My only issue is that the Camera feed is looking like a mix of tron and the greenish tint from the Matrix. Is there a Material or something I have to toggle to get the camera to represent the RGB space instead of tron space =) ?
Was the color correct in sample.level? If red area looks like blue and blue area looks like red, please convert RGB to BGR by "Material Expression Custom" in your material. attached shows how undistortedMaterialLeft works.