Unreal Camera Feed Green Tron Color

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gcostantini
Explorer

Unreal Camera Feed Green Tron Color

Thank you everyone for all your help. I have gotten SRWork up and running in Unreal very cool and very excited. My only issue is that the Camera feed is looking like a mix of tron and the greenish tint from the Matrix. Is there a Material or something I have to toggle to get the camera to represent the RGB space instead of tron space =) ?

Vive Staff

Re: Unreal Camera Feed Green Tron Color

Was the color correct in sample.level? If red area looks like blue and blue area looks like red, please convert RGB to BGR by "Material Expression Custom" in your material. attached shows how undistortedMaterialLeft works.

 

DaKenpachi
Pioneer

Re: Unreal Camera Feed Green Tron Color

Or maybe it´s the chaperone overlay, if you are not inside the VR space you setup in SteamVR ;)


Thats the third option in the SteamVR camera settings. I have unchecked it since in an AR Application you dont need an overlay of the outer world:

VRcam.JPG