11-12-2018 03:50 PM - edited 11-17-2018 02:39 AM
Some notes based from release notes: (release notes in docs download - note that it's 7 downloads now)
Added the options to initialize individual modules in the Unity inspector. (check out the new AI module)
Add a new AI Vision module, recognizing ceiling, floor, wall, chair, table and bed, to have application understand your surroundings so as to seamlessly mix real and digital in a natural life style of interaction.
Added 3D segmentation with bounding box and annotation:
- Added New Chaperone sample: human detection chaperone running in the background as an overlay:
- Added a Tile Drawer sample: place tiles on a specified plane and the effect of Depth Occlusion application.
Enhance Depth collider mesh with hole filling mode (default setting is enabled):
Please see the complete release notes and known issue(s) as well as all the latest downloads over at:
12-04-2018 08:45 AM - edited 12-04-2018 09:26 AM
What version of Unity is the SRWorks Experience project most compatible with?
In a different project, I'm getting a ViveSR_API DLL not found exception, so I'm thinking to test that I can run a clean version of the experience project before digging deeper.
03-21-2019 05:37 AM
I have the problem useing SRWorks SDK~~
When i play the unity will broken and Crash
- Unity 2017.1.5 & 2017.4.11
- SteamVR Plugin 1.2.3
- SRWorks- 0.8.0.2
- CPU i7, GTX 1080, Driver 419.35
03-29-2019 01:33 PM - last edited on 04-01-2019 02:51 PM by VibrantNebula
04-01-2019 11:03 PM - edited 04-01-2019 11:43 PM
Since the chaperone is an overlay program and not a scene program, user need to turn "Virtual Reality Supported" off and ensure it would not be turned on by SteamVR.