SRWorks SDK updated to v0.8.0.2 !


SRWorks SDK updated to v0.8.0.2 !

Some notes based from release notes:  (release notes in docs download - note that it's 7 downloads now)


Added the options to initialize individual modules in the Unity inspector.  (check out the new AI module)




Add a new AI Vision module, recognizing ceiling, floor, wall, chair, table and bed, to have application understand your surroundings so as to seamlessly mix real and digital in a natural life style of interaction. 



 Added 3D segmentation with bounding box and annotation:




- Added New Chaperone sample: human detection chaperone running in the background as an overlay:





- Added  a Tile Drawer sample: place tiles on a specified plane and the effect of Depth Occlusion application.


Enhance Depth collider mesh with hole filling mode (default setting is enabled):



Please see the complete release notes and known issue(s) as well as all the latest downloads over at:


Adam Kane

Re: SRWorks SDK updated to v0.8.0.2 !



What version of Unity is the SRWorks Experience project most compatible with?


In a different project, I'm getting a ViveSR_API DLL not found exception, so I'm thinking to test that I can run a clean version of the experience project before digging deeper.





Adam Kane | Co-Founder & CTO, ForgeFX Training Simulations |

Re: SRWorks SDK updated to v0.8.0.2 !

Try Unity 2018.2 and see if creating a new project to avoid any dll loading issues.


Re: SRWorks SDK updated to v0.8.0.2 !

I have the problem useing SRWorks SDK~~

When i play the unity will broken and Crash


- Window10

- Unity 2017.1.5 & 2017.4.11

- SteamVR Plugin 1.2.3

- SRWorks-

- CPU i7, GTX 1080, Driver 419.35

WhatsApp Image 2019-03-21 at 8.29.54 PM.jpegwhen open unityWhatsApp Image 2019-03-21 at 8.29.54 PM(1).jpegbefore start gameWhatsApp Image 2019-03-21 at 8.29.54 PM(2).jpegAfter start gameWhatsApp Image 2019-03-21 at 8.29.54 PM(3).jpegMore warning


Re: SRWorks SDK updated to v0.8.0.2 !

I've gotten the demo scenes all working for me, but I don't know how to use (or even turn on) the human-detection chaperone. I see the human model in the package, but I don't see it used anywhere. Can anyone help or tell me where to look?

@Jad  @Dario 

Vive Staff

Re: SRWorks SDK updated to v0.8.0.2 !

Hi JacquiwithaQ,

Since the chaperone is an overlay program and not a scene program, user need to turn "Virtual Reality Supported" off and ensure it would not be turned on by SteamVR.