SRWorks Experience: Scan and update static mesh on the fly?

akira fan
Settler

SRWorks Experience: Scan and update static mesh on the fly?

I just checked this video https://www.youtube.com/watch?v=WdmuR8CMy5c and it seems that the static mesh is generated (about 0:20 in the video) while he is throwing the objects.

I'm looking into the Unity static mesh sample (v0.8.0.2) but the it only shows how to scan the static mesh first then save and reload it to make the mesh and collider interactable. I wonder if it's possible to make the static mesh without saving and loading? Can't I just build the static mesh after it finished scanning?

 

Thanks

Vive Staff

Re: SRWorks Experience: Scan and update static mesh on the fly?

A new version will be released by the end of this June which no need to save scanned meshes first.

akira fan
Settler

Re: SRWorks Experience: Scan and update static mesh on the fly?

Thanks for the reply. I notice that this video was uploaded last year, so I wonder if I can make the same result as the video did (build mesh while holding the ball) by current SDK? Or should I wait for the new SDK to do so?

 

Thank you. 

Vive Staff

Re: SRWorks Experience: Scan and update static mesh on the fly?

Yes, it is supported in v0.8.0.2, so you could see the Vive controller 3D model would be occluded by generated meshes during scanning in Experinece.

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akira fan
Settler

Re: SRWorks Experience: Scan and update static mesh on the fly?

Thanks for your answer. Now I can make the 3D model be occuluded by the mesh while scanning, now I'm trying to see if I can also get the colliders work when scanning.

 

Thanks.