I'm looking into the Unity static mesh sample (v0.8.0.2) but the it only shows how to scan the static mesh first then save and reload it to make the mesh and collider interactable. I wonder if it's possible to make the static mesh without saving and loading? Can't I just build the static mesh after it finished scanning?
Re: SRWorks Experience: Scan and update static mesh on the fly?
Thanks for the reply. I notice that this video was uploaded last year, so I wonder if I can make the same result as the video did (build mesh while holding the ball) by current SDK? Or should I wait for the new SDK to do so?