Occlusion in Unreal Engine

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PJninja
Contributor

Occlusion in Unreal Engine

I am trying to get SRworks to occlude virtual objects in UE4 via Depth Image. I want a virtual ball to hide behind a real chair, or hands to cover the ball like in the new update examples. I have successfully gotten this to work in Unity, however; Unreal seems to be posing a problem. What steps do I need to take to dive into the occlusion via Unreal, is there anything engine side preventing this feature from occuring the same way it does in Unity? Thank you.

Vive Staff

Re: Occlusion in Unreal Engine

PJninja
Contributor

Re: Occlusion in Unreal Engine

UE4 Custom Depth makes sense, thank you for sharing that!