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i have an issue where i cant link the SRPlugin with the SteamVR rig in unity,
On Play the SRwork Rig deactivate the steamVR player Camera to use his, which causes me problem since i need to see the controller (from the player rig)
i could try to overlay both rig to match but doing this for each level seems way too tedious
is there a built in way to tell the SRwork to use the PlayerRig camera?
Go to Solution.
You should be able to separate the controllers from the rig (at least when using Vive Input Utility Unity plugin which I would recommend to try if SteamVR is not working for you) SRWorks' camera should be the only camera in the scene.
Thanks alot @Dario all i had to do was to create my own "vr rig" using the SRwork camera as the frame and it worked perfectly. Thanks again !