Use Controller Trigger Button on a Gaze Project

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ENODO Team
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Use Controller Trigger Button on a Gaze Project

Hello, everyone,


I am working on an app, where the  reticle is used to validate actions.


I want to use the controller trigger button to access a menu, and I can't find a way to do a test to detect it.

 

For my project, I use the prefab WaveVr, into which I have slipped the prefab ReticlePointer.

 

I understood, by looking at the "Button_Test" scene in the examples, that I had to use the "Wave VR_Input Module Manager" script to test my trigger.

I choose Override System Settings, and I choose Controller, in Custom Onput Module, and it works.

The problem is that in my scene I don't use this script and as soon as I put this script, or this prefab, my ReticlePointer doesn't work anymore.

 

In Fact, I would like to be able to stay in Gaze and use the Controller's functions.

 

How to do this?
Thank you.

Sincerely
Chris

(@chengnay tag added by moderator) 

Vive Staff

Re: Use Controller Trigger Button on a Gaze Project

@ENODO Team It seems you are working on VIVE Focus/Focus Plus device?

Did you install VIU from Unity Asset store?

 

By using VIU, you can try following methods,

2019-06-20_163750.png

Set Vive Role to HMD

2019-06-20_163819.png

Set Vive Role to any hand of your controller

2019-06-20_163920.png