[Time Sensitive] Unity XR Inputs for Vive stopped working after adding SteamVR and/or VIVE Input Uti
I've been using the Unity input bindings to interface with the Vive controls, with great success, for months.
Recently, to allow for supporting the Vive trackers, I downloaded SteamVR and the VIVE Input Utility Unity plugin, and now none of the Inputs will register. I'm using the standard Unity input joystick axes.
I know very little about these new SteamVR Input bindings and have been avoiding them for consistency. Now, I need to figure out how to bypass the Input bindings, as I can't confirm whether the inputs will be the same on the client's machine.
Hasty responses are very much appreciated. Thank you