[Time Sensitive] Unity XR Inputs for Vive stopped working after adding SteamVR and/or VIVE Input Uti

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dsitnick
Contributor

[Time Sensitive] Unity XR Inputs for Vive stopped working after adding SteamVR and/or VIVE Input Uti

I've been using the Unity input bindings to interface with the Vive controls, with great success, for months.

 

Recently, to allow for supporting the Vive trackers, I downloaded SteamVR and the VIVE Input Utility Unity plugin, and now none of the Inputs will register. I'm using the standard Unity input joystick axes.

 

I know very little about these new SteamVR Input bindings and have been avoiding them for consistency. Now, I need to figure out how to bypass the Input bindings, as I can't confirm whether the inputs will be the same on the client's machine.

 

Hasty responses are very much appreciated. Thank you

@chengnay  @Jad  @Dario 

Moderator

Re: [Time Sensitive] Unity XR Inputs for Vive stopped working after adding SteamVR and/or VIVE Input

@dsitnick,

Try the following when using the Vive Input Utility (VIU):

https://github.com/ViveSoftware/ViveInputUtility-Unity/wiki/SteamVR-Input-System-Compatibility