a month ago
I imported your asset to my project and I tried to switch platform to OculusGo, but in the Edit>Preferences>VIU Settings>Supporting Device don't appear OculusGo.
Is there something I forgot to do?
Go to Solution.
Could you try to update the code in below file path to see if your issue is resolved?
return activeBuildTargetGroup == BuildTargetGroup.Android && VRModule.isOculusVRPluginDetected && PackageManagerHelper.IsPackageInList(OCULUS_ANDROID_PACKAGE_NAME);
Change Standalone to Android in the highlighted part.