Actual Specs?


Actual Specs?

If we're to port to Cosmos, we need much more than just the controllers - especally for something really phsyical like Unseen Diplomacy


- How does the device fit on the head (e.g. if we get people to roll, what will happen to the HMD)

- Is there eye tracking

- What tracking space size does it support

- How is the tracking space setup

- Length of any cables/distance of any streaming capabilities

- How are the controllers tracked, exactly what are the dead areas and how does the SDK deal with those untracked areas i.e. if they are removed if untracked, or using best guess, and see how we can best avoid those movements for Cosmos players

- What sort of resolution the HMD runs at, to know our minimium spec (e.g. min spec for game on Vive is different on Vive Pro)

- Latency, so know what kind of gameplay to avoid

- Feel of controllers, so to know what actions to map to what and if we need to not allow players to put their body weight on the rings

- Any capacitance in the controllers

- Windows 7 supported or not



Re: Actual Specs?

+1 on this, I really want to know more.

Not just the specs of the headset but also any info about the mobile part that was teased and hinted at so much.

Vive Staff

Re: Actual Specs?

Stay tuned for the next couple weeks :)  more Cosmos detail will be revealed