09-26-2018 10:03 PM
So i just hooked up the wirless adapter, and everything was running smooth. I tried out beat saber and it works fine. I try out VRChat and I get the message "This application requires the headset and the main monitor be plugged into the same graphics card." This also happens with Sprint Vector. I've tried updating my drivers, verifying i cant change the graphics card via the nvida control panel, messed with launch options, changed conncetion mode on the wirless app, ensured the cables for the old headset were not plugged in, reset my computer after each test to verify things took. I've been told that this device can work with vrchat, I just have no idea what to do at this point to get it to work.
I'm using a vive pro headset, titan z graphics card, i7-7700k CPU, 32 gigs of ram, 64-bit windows 10 opperating system.
Solved! Go to Solution.
09-27-2018 03:15 PM
Understood. Can you please take a SteamVR system report and attach the .txt file to a PM to me?
09-27-2018 09:14 PM
I have a similar issue with several games. I guess no one did any testing before they shipped it.
09-28-2018 08:09 PMSolution
09-30-2018 05:58 AM
So after ALL DAY yesterday trying to figure this out, my problem, the exact same error message, was instantly solved by simply disabling my SECOND VIDEO CARD. Once that was temporarily disabled, STEAM VR and all the apps like Google Earth VR, worked fine.
HOWEVER, I am getting quite a lot of "de-res'ing" and "signal breakup" coming into the headset feed. It seems to be pulsing every one second, with a noticable picture refresh. I am assuming this is the WiGIG data stream maybe getting interference from my wireless router or something.
Hope this helps someone.
10-01-2018 07:40 PM
I found a solution after talking to tech support. I was using displayport to connect my graphics card to my monitor. I switched cables and connected using HDMI and that fixed my problems. It's not a pretty solution, but it did start working.
10-02-2018 06:14 PM - edited 10-03-2018 12:03 PM
10-02-2018 08:21 PM
10-03-2018 12:04 PM
I had this issue with my desktop only when I was using the Vive Pro + wireless for some reason. It worked fine with Vive OG + wireless. In my specific case it seems to crap out with two GPUS when they aren't running SLI. Monitor connected to card 1 with displayport, got the error. Switched to card 2, same error. Turned on SLI and plugged back into card 1 - worked fine. It's a bit weird that the pro requires SLI enabled to "hide" the second card and clear the error.
10-03-2018 12:23 PM
10-03-2018 01:04 PM
Yup, exactly. I notice the game booting up and even tracking properly but the headset continues inifinitely loading and I get the error.
The SLI is a good point. I had to unplug my SLI bridge to add the vive wireless card in between the two heat-spewing behemoths of a card (comfy ) and though I plugged it back in, I did not change any settings when booting up so it's possible SLI mode was reset.
I also have the original Vive, maybe I can try to reproduce on that as you said, but for now it's confirmed only on Pro in a dual 1080 Ti.
10-12-2018 02:15 AM
I have the same issue, many games do not start on HMD but on monitor seem to boot correctly. "Raw data", "Robo heist" for example. Other games like "Arizona sunshine", "Hover junkers" and "Gorn" work fine. I tried to connect the monitor with HDMI instead of the display port, to connect it on the scecond GPU but nothing...
My setuo is: Vive Pro + Wireless adapter, i7, 16 Gb DDR4, M.2 RAID 0 HDDs, SLI 2x 1080Ti (Aorus liquid)
11-01-2018 09:06 AM
Wow glad I'm not the only one with this "comfy" situation. Right between two 1080s. I'm sapping the heat away using Liquid cooling loop though so hopefully less an issue.
I am having the issue wiht the original vive not Pro so ... YAY
11-01-2018 05:07 PM
We have found that updating to the latest GPU drivers have resolved this issue for some users. You can also try disabling extra GPUs to figure out which one works.