Why did a bunch of options in the new debug menu in SteamVR get removed recently?

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Why did a bunch of options in the new debug menu in SteamVR get removed recently?

As a post on the Vive subreddit mentioned about 1 or 2 weeks ago, (This one: https://www.reddit.com/r/Vive/comments/bvku6c/psa_you_can_turn_off_the_mura_correction_now/) we were finally given the option to toggle Mura Correction and Black Clamp on or off. I'm not sure how many people have this issue. but there's a small hardware defect in some Vives like mine where one lense has been configured differently than the other in how strong the mura correction is. This results in one eye feeling blind when in very dark scenes, and once your eyes adjust to notice it, it becomes very distracting and annoying. For some people the Mura Correction toggle fixed this. For others - like me - the Black Clamp toggle fixed this. But for whatever reason it has since been removed from the menu, so I can't turn this off anymore. Does anyone know what's going on?

Vive Staff

Re: Why did a bunch of options in the new debug menu in SteamVR get removed recently?

@MWilliamGoody2303 - You'd likely want to post on the SteamVR discussions page or the OpenVR Github

 

The SteamVR compositor is wholely maintained by Valve - Vive did not play a role in the depreciation of these features and ultimately Valve is who sets the feature set for the SteamVR compositor. It looks like they temporarily tested this option but quickly patched it out. 

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David R

Technical Specialist - San Francisco, CA; Monday-Friday

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Re: Why did a bunch of options in the new debug menu in SteamVR get removed recently?

Ah, thank you for that. I hadn't considered that this is Valve's side of things.

Thank you!