I am working on Unity3D game for HTC Vive. In the prototype (that was several mopnths ago) I used SteamVR_Controller to get the controller trigger state. But in new SteamVR plugin for Unity3D SteamVR_Controller class is missing, and the input system is totally different.
All I need is a string of sample code that permits me to do the following:
if (right controller trigger is pressed) {
// Start the game
...
}
I've inspected sample code in SteamVR, but I still cannot find the way to check the trigger state...