03-24-2017
01:35 PM
- last edited on
03-27-2017
12:39 PM
by
Rockjaw
03-24-2017
01:35 PM
- last edited on
03-27-2017
12:39 PM
by
Rockjaw
VIVE Tracker Role Changer v0.8
This tool is for changing the role of the tracker to read in SteamVR as a controller. This is only required for applications that doesn't yet recognize the device correctly, e.g. mixed reality.
Directions:
Note: While your tracker is reporting itself as a controller, while it shouldn't ask you to update, if it does, do not update the firmware until it's reporting itself as a tracker again.
Hopefully I didn't miss anything with the tool. Let us know how it works. Also, if you guys need this tool for another issue outside of the MR issue that we're aware of, please let us know.
04-20-2017 09:34 AM
04-20-2017 09:34 AM
For saving tracker and controller bindings in your Unity code please take a look at the Role Binding example from the Vive Input Utility plugin available the asset store:
https://www.assetstore.unity3d.com/en/#!/content/64219
05-31-2017 02:15 PM - edited 05-31-2017 02:15 PM
05-31-2017 02:15 PM - edited 05-31-2017 02:15 PM
What can i do to use the tracker for HMD Position in Steam VR?
05-31-2017 03:09 PM
05-31-2017 03:09 PM
Can you clarify? Are you asking about using a third party HMD? If so, just use the tracker's pose instead
Friday
Friday
I'm using the role changer to use the tracker as a controller, building it into a glove. How can I change the origin and rotation in steamvr so in games with hands everything lines up?