I've built an app that persists data on Steamworks cloud and uses the leaderboard functionality of VIVEPORT (although, im still working through the kinks of the leaderboard).
I'm ready to share a beta and submitted a beta build on VIVEPORT. When the game launches it crashes saying that Steam.API_Init failed.
I've setup a dummy Steam & VIVEPORT account to test the beta but it crashes on launch.
I think this is because the steam account isnt licensed to have the beta but the VIVEPORT account is licensed.
Has anyone encountered this before or know a solution to how I may be able to get a successful beta launched?
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Actually, you can not use steamwork api and viveport api at the same content. So, you need to have two content builds and submit them into two platforms separately.