When was the deadline for VR for Impact applications? Can I still submit?
We closed applications for VR for Impact on February 28, 2017. We are not accepting further applications at this time.
What happens now?
Right now, we’re evaluating every idea and proposal submitted to us based on the text in the application form.
After our initial evaluation, we’ll be consulting with charities and non-profits in various fields, all related to the United Nations Sustainable Development Goals, to help determine our final choices. We will then reach out directly to our final applicants for further information. We will announce our initial projects publicly on Earth Day, April 22, 2017.
I submitted an application. Can I submit more information later?
Initial submissions will be filtered based on the descriptive text submitted, to ensure that all ideas get the same treatment. After this initial filtering, we will reach out to chosen applicants and ask for additional information about their submission.
Will you be in touch before final announcements?
Yes, but only to those applicants whose submissions are being selected to move forward.
How many projects are you looking to fund?
We don’t have a fixed number in mind. It will depend on the applications received.
Do you intend to fund the whole, or only part of a project that’s selected?
This will vary case by case, depending on the project.
If my project gets selected, am I obliged to proceed with the project?
No, you are not. If you are selected as a finalist, until any funding agreement may be in place, your project will not be announced formally. You can choose to drop out at this point for any reason.
Will my project be publicly announced if it is selected?
Yes, unless a previous agreement has been reached to remain private.
By submitting a project, do we have any legal obligations?
You do not. Submission is not a formal agreement between yourselves and HTC.
If my project is selected, is there a legal obligation then?
Not upon selection. You can, if you choose, drop out of consideration at that point. If a funding agreement is made, then there will be a legal agreement involved, which will be agreed upon by yourselves and HTC.
I submitted a joint application. What happens if one of our group drops out, and we are selected?
We will re-review your application based on your new situation. Again, you are under no obligation unless a final funding agreement has been decided upon.
If we create a prototype for our submission, who owns that if we are selected?
Any code or other assets created by you remain your property. If other terms are negotiated during the final funding agreement, they would apply.
Will there be any press release naming initial applicants?
No. If a submission is chosen for final funding, a press release may be issued naming the applicants, as long as all involved agree.
Any other questions?
Feel free to ask them below, or send a PM to @Rockjaw.
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Hey everyone! I have a simple question about this redemption thing.. As some of you may know, I was one of the winners of the Design a Vive accessory contest so I didn't get a code for the free games. However, I talked to Support and they sent me a code to get my bundle. I tried it on steam and it worked, got The Gallery - Episode 1: Call of the Starseed and Zombie Training Simulator. However, when I tried in Viveport, it said that it was an incorrect code and it wouldn't work. I talked again with Support and they told me to write a reply and ask if you guys know why It didn't work. Please let me know, I really want to play Richie's Plank Experience and EverestVR because they seem like great experiences.
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As I've said before, I've got no affiliation with this Kickstarter, just noticed and thought you might be interested. Only 50-odd hours to go, too. It's not cheap ($499!) but if you really want to feel like you've been shot in VR (!!) this might be your accessory.
Anyone interested? Think it's a great idea? Terrible?
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Hello @Rockjaw, thank you very much once again for help with my lost post recovery and also again thank you for your previous answer. :) I repost my previosu post again bellow. You’re right, I didn’t notice that individual subscription is only 5 titles per month. Good news for VRcades. :) I have one more question about details, am I right that 10eur/hour is price without VAT, so actually it is going to be for example in Spain, 10eur + 21% VAT / hour so 12,10eur/hour? I also wanted to make one thing clear. When I was writing about arcade operator who just rent hardware and place, not software I really mean that. What if customer come and just login to his own account on Steam and play the game he has on his own account? For sure it is not “public exhibit” (especially in VR, quite private experience), he just rent a place and play his own game. If compare with Netflix, is like situation when I’m in hotel room and there is TV with Netflix software, they can’t use “hotel subscription” but they can just put TV with Netflix, and if only I have my own account I can login and watch movies. With games, in some cases, it is quite natural, for example Elite Dangerous, it is great game without VR, but even greater in VR. I can easy imagine someone who spend hours in not VR version in home, would like to test how it is to fly his spaceship in VR and using own account is only way. And continuing about private vs commercial subscription, even if private is only 5 titles a month, still if someone want to spend in VR for example 1 hour and he has a choice, pay for example 15eur/hour for renting hardware and place plus 12,10eur/ hour for software (together 27,10eur/hour) or he just can pay 15eur/hour plus 6,99eur …. Even if he spends just 1 hour, it still only 21,99eur, so over 5 eur less, but what if he wants to spend more than just 1 hour a month? What if he shares his account with any of his friends? Also, let’s forget about private subscription, with this price, if someone want to “master” any game and play it more than just once, more than 1-2 hour in lifetime, it would be better for this person to buy this game on Steam and come to VRcade with his own copy, than pay additional 12,10 eur/hour. The point is, that I didn’t mean to use private subscription by arcade owner (of course it would be illegal), I mean with this high commercial price even if each customer has his own private subscription and use it just for 1 hour play, still the price is better. You know, I have a feeling that somewhere during all prices calculation someone forget about end customers who are going to pay all costs and how much maximum they can pay. When you check prices in different VRcades in European Union, it seems that the average price is 20-25eur/hour, let’s be optimistic and use 25eur/hour. This is VAT included (in EU average is 21%) so 20,66eur/hour left. Now basic monthly cost calculation. VR needs space if we want high quality experience, minimum 9m2 for 1 station, lets imagine not very small not very big, 8 station VRcade. It needs 72m2 just for play area, but you need corridors, walls, you need waiting area, you need toilets and usually the dimensions do not fit perfectly your needs (especially when you need to take care of laser licking problem) so to have 8 stations, you need about 150m2 place. In big city in Spain, in not perfect, but fairly good location such place costs about 2500-3000 eur/month . You need stuff, 8 stations, I believe minimum 3 persons would be necessary to make things fluent. About 1500 each (included insurance, taxes and other things like that). Together it is 4500 eur/month. Now some additional expenses like electricity, internet, water, security alarm, insurance, accountant… let’s say all together about 1500 eur/month so we have 8500 eur/months optimistic basic costs. Continuing… the initial investment, again quite optimistic. For sure local needs some refurbishing, adjustments plus to start activity in entertainment area you need some special projects and some special adjustments to get license (like for example toilet for handicapped). Let’s be optimistic and say those costs 25000 eur. You need hardware, it spouses to be something not the basic one, something in the middle, to give people better experience but still have good price, and do not change it in few months. With HTC Vive Business I guess 3000 eur/station, so 24000 eur for 8 stations. Initial costs together are about 49000 euro. Now let continue with profits, you have 8 stations, open 28 days a month, and again be optimistic, lets say you sell each day 4h on each station, so 28x8x4x20,55eur=18412,80 eur but licenses in subscription costs 28x8x4x10= 8960,00 eur so only 9452,80 eur to pay monthly costs 8500 eur so lucky you still have profit almost 1000 euro… with this profit in 4 years you will get back your initial costs (49k euro) or you don’t? Because even if you invest in ferly good hardware you need to change all in about 2 years (or even faster, when new better version of HTC Vive will be on the market) and I guess during 4 years you need to refurbish your place… And all those calculations were without unexpected costs which for sure happen, how often something break? I guess in such intensive use, when people sweat a lot, HTC Vive may have problems… and how about other incidences. How for example about expenses for advertisement? How about other expenses I probably forget here? Anyway, as you can see there is no chance to keep current popular price 25 eur/hour and use HTC commercial subscription as a main source of license. Of course, prices may rise, but customers will vote with their wallets and just not come, there is a reason why now the price is about 25 eur/hour and will drop down probably in the future. If it was possible to charge more, for sure people would charge. But this license price 10eur/hour is just too much, in this calculation, each station license costs about 1100 eur/month. Is any game worth it? I think currently the most expensive commercial license for 1 tittle (Raw Data in Deluxe Arcade Version) costs about 100 eur/month (or even less if their price drop downs), so 10 time less… OK, it is just one tittle, but in 1 minute 1 customer play only 1 tittle, so ok, I could imagine that it would cost for example 200 eur/month for station, double the most expensive license cost, but 10 times more… it is too much. As I wrote before I hope someone will reconsider prices, I guess not before official start, but at least fairly son, when you see how people vote with their wallets. The idea to charge for time is very nice, it could help the business grow, it could help smaller developer to get some income if they create something interesting, but with those prices it does not change anything. Now it seems average Steam commercial price is about 40 eur/month, so if arcade owner expecting to sell more than 4 hours of play/station, it is better to use Steam, and really, I’m sure top, popular tittle will sell more hours than just 4, and those less popular… who care, they not have to be in the offer. The solution could be one additional subscription option, for example 200 eur/month/station flat rate without time limit, it could give quite nice money for HTC and for each developer to share according to used minutes, and same time final price for end customer could be on acceptable level.
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Hey @Carx - I jumped the gun. The notification about where to go that'll be in the box is coming soon, I'm told. The FAQ is right. :)
Yes, depending on where you bought your Vive, the code could be in different places.
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I haven't purchased the Vive yet. However, in my research of it, I came accross this which seeemed like it would work. On my list of things to get once I purchase. https://www.amazon.com/gp/product/B01M6EB8DM/ref=ox_sc_act_title_3?ie=UTF8&psc=1&smid=A25ZAA3BEH2FFI
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@Rockjaw@KingRangnarSo I purchased Vanishing realms last night,WOW just WOW great game takes advantage of all the tech the vive brings. Please feel free to contact me if you happen to purchase a game you guys really enjoy. This makes me feel so much better about my purchase!!!!!!
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