Cyberpunk Hovercar by KMiklas on Sketchfab
Witness the embedded future! Thought this might be of interest to some: Sketchfab Beta-launched their store. It's already a good resource for 3D models, but now if you're a modeler yourself, it's a marketplace to sell, too. There's even VR viewing support on their site. Take a look!
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HTC VIVE Raises The Bar For Premium VR With New VIVE PRO Upgrade And Wireless VIVE Adaptor
New Hardware Raises the Bar for High-End VR Market, While All-New Viveport VR and Vive Video Dramatically Improves the way You Browse, Discover and Acquire VR Content.
Today in Las Vegas, HTC VIVE™, the leader in room-scale Virtual Reality (VR) announced new hardware upgrades that deliver premium VR experiences to consumers and enterprises with the introduction of Vive Pro and Vive Wireless Adaptor. In addition, the company debuted new improvements in how VR users discover, experience and acquire VR content through a radical redesign of Viveport VR and Vive Video. These advancements deliver on VR users’ desire for higher resolution, improved audio, greater comfort, wireless freedom and immersive content discovery.
Vive Pro is a new HMD upgrade from Vive, built for VR enthusiasts and enterprise users who want the best display and audio for their VR experiences. Vive Pro includes dual-OLED displays for a crisp picture resolution of 2880 x 1600 combined, a 78% increase in resolution over the current Vive HMD.
This premium resolution enhances immersion for VR enthusiasts, and the improved clarity means text, graphics and overall experience all come into sharper view. Vive Pro also features integrated, high-performance headphones with a built-in amplifier to offer a heightened sense of presence and an overall richer sound. Vive Pro’s new headstrap was built with enhanced ergonomics and comfort, including a sizing dial for a more balanced headset that decreases weight on the front of the headset. Additional improvements include dual microphones with active noise cancellation and dual front-facing cameras designed to empower developer creativity.
“There’s a clear need in the VR market for a premium VR experience with high resolution display, integrated audio and the best components available today in a headset,” said Daniel O’Brien, GM U.S., VIVE. “Vive Pro offers an immediate upgrade for both VR enthusiasts and enterprises that want to utilize the best VR experience.”
More details on Vive Pro availability and price will be made available soon.
Vive Wireless Adaptor Vive Wireless Adaptor
Also unveiled today, the Vive Wireless Adaptor will be the first to market with a truly wireless VR headset integration for both Vive and Vive Pro.
The Vive Wireless Adaptor features Intel’s WiGig technology and offers a premium VR wireless experience that operates in the interference-free 60Ghz band, which means lower latency and better performance. The Vive Wireless Adaptor will ship in Q3 to customers worldwide.
“Wireless VR has been on nearly every VR user’s wishlist since the technology was unveiled,” said Frank Soqui, General Manager Virtual Reality Group at Intel Corporation. “By collaborating with HTC to commercialize Intel’s WiGig technology, we will guarantee that wireless VR meets the most discerning quality bar for home users and business VR customers.”
In the largest upgrade to the Viveport customer experience since launch, Viveport VR redefines how users, discover, experience and acquire VR content. Instead of a traditional 2D catalog, Viveport VR content is delivered in fully immersive interactive previews. Viveport is embracing a VR first approach by including VR enabled “VR Previews,” which are interactive glimpses of content that give customers a room-scale preview of an experience and the opportunity to interact with content before purchasing or subscribing.
“Viveport is moving to a VR first experience model, and with the all-new Viveport VR, we are changing the way consumers discover, experience and acquire VR content,” said Rikard Steiber, president, Viveport. “Until now, there has not been a shopping and browsing experience that takes advantage of the full functionality of VR. Available in early access today, Viveport VR increases interaction with content and offers developers a preview that showcases the quality of their titles and experiences.”
Earlier this year, Viveport launched the world’s first VR subscription service to provide a whole new way to access the best VR experiences for a great price. With more than 1,000 titles available on Viveport today, and more than 325 available for subscription, Vive is changing the way users browse and discover content through Viveport VR.
Vive Video Includes Vimeo
Today HTC Creative Labs also rolled out an upgrade to its native VR video player, Vive Video. Vive Video solves the discovery and acquisition problem for VR video content by delivering a large catalog of high quality streaming video directly to VR headsets. In addition to new features and UI upgrades, Vive Video has integrated content from Vimeo, the world’s largest ad-free open video platform home to millions of creators worldwide.
In the new Vive Video experience, a curated selection of Vimeo content will be made available to browse and view in a highly optimized native VR experiences within Vive Video-compatible headsets.
“Whether we’re building our own tools in-house or partnering with other innovative platforms, Vimeo is committed to the future of storytelling and finding new ways to support our creators,” said Christophe Gillet, GM of Vimeo’s Creator Platform. “Not only does the integration with Vive Video showcase some of Vimeo’s highest quality, human-curated content within the VR experience, but it also gives those creators an exciting new way to expose their work and engage with audiences.”
Vive Video has consistently been one of the most-downloaded and highest-rated apps on the SteamVR platform, enabling users to view 180 and 360-degree video content. Vive Video is available today for both Vive and Google Daydream platforms, and will arrive on Vive Wave in the near future.
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Hi @Leadbelly, have you checked this form?
I believe you'll have an order ID and obviously, you entered your email (as you were emailed with these details). Try that left hand column. If you still have issues, PM @Synthesis with your order details - he can check for you.
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What is Viveport VR?
Viveport VR is an all-new way to browse, discover and purchase VR content. Instead of being locked to a 2D plane on a PC or phone, Viveport VR lets you browse and discover content in a deep and immersive VR experience. See Viveport VR in action in our new trailer (see below).
When will Viveport VR be available?
Early access to Viveport VR is available now. Please ensure your Viveport client is up to date - version 1.1.8 (r5) is required for access to Viveport VR. (Click the 'cog' icon on the top right of the client, then 'Check for updates'.)
How can I get Viveport VR?
If you have the Vive Software already installed, an update will roll out on 1/8/18 which includes early access to the new Viveport VR experience. To check if an update is available, go to Settings (gear icon in the top right), scroll to the bottom and click “Check for updates”. If you need to download and install the Vive Software, please visit www.vive.com/setup.
If you are downloading the Vive Software for the first time, Viveport VR will be included in your initial download.
How many titles are available on Viveport VR?
Across all supported territories, there are more than 1,000 titles available on Viveport (globally). All of them can be browsed and discovered through Viveport VR.
What are “VR Previews” in Viveport VR? How many titles take advantage of them?
VR Previews are a new way to preview content in Viveport VR. You can get an immersive first-look and even interact with some of the content. At launch, Viveport has over 30 VR previews and around 15 titles/experiences that have implemented interactive scenes including Arcade Saga from Vive Studios and Cosmic Trip from Funktronic Labs. We expect many developers to take advantage of the Viveport Scene SDK to create VR Previews for Viveport VR.
How much effort is it for developers to create VR Previews?
For developers working in the Unity Engine, it is straightforward to create VR previews with the Viveport Scene SDK. Developers use their existing assets and create an immersive “Scene preview” for their content. There are many options requiring varying levels of effort that developers can take advantage of. With Unity assets in hand, developers can create the most immersive VR Previews (full 3D scenes with interaction) in a day.
Why should developers create VR Previews?
By creating a VR preview, developers are going beyond traditional trailers and screenshots. Previews more accurately reflect the VR experience to potential customers and inform their decision to buy. The Viveport VR store will also prioritize titles with VR Previews for home page placements and features.
Where can developers find additional information to create a VR Preview?
Detailed documentation can be found in the Viveport web wiki, found at developer.viveport.com. Additionally, the Viveport Scene SDK includes both a wizard to guide developers through the export process and detailed example scenes.
What are the controls in Viveport VR?
The Vive controller with the arrow icons () over the trackpad is used to interact with the Viveport VR store interface. Aim the controller and a visible pointer targets your selection. Pull the trigger to select. Press or swipe on the trackpad up, down, left or right to move between titles and rows on the store.
The Vive controller with the icon () over the trackpad is used to teleport and move around the environment. Aim the controller and click the trackpad to teleport to the spot you were aiming at. You can also press and hold the trackpad, aim the controller, and release to teleport.
Can I move around?
Yes! Use the teleport controller to move around the platform and get your preferred viewing angle on the Viveport VR store. Of course, Viveport VR supports room-scale and you can walk if you have the space.
How do I browse the Viveport VR store?
Use the controller to select any title you see. The current selected title is in the top left with a larger title card. Details about the title appear in the main media window. Titles are arranged in rows. Each row has a name that describes the group of content as well as the current position out of the total number of titles. Use the trackpad to navigate left or right to see more titles. You can move up and down content rows using the trackpad or by selecting a title in that row. Select a group name to open a jump list of all the available groups. In addition, you can use filter and sort options to change the titles or groups that are visible.
How do I filter and sort content on the Viveport VR store?
Your options to filter and sort content on the Viveport VR store appear on the left side of the content wall. Select the icon () to open available filters. At launch, you can filter by Subscription & Price, Genre, Play Area, and Number of Players. Titles appearing in the content wall will be filtered by your selections. You can clear and reset filters at any time. Select the icon () to open sort options. You can sort by Recommended (default), Most Popular, Release Date, User Reviews, Lowest Price, Highest Price, and Name. Choosing a sort option will change the rows and order that titles appear.
Can I search in Viveport VR?
In this early access release, search is unavailable in Viveport VR. You can use filter and sort options to discover and narrow down titles. Search is available on the Viveport web and PC client stores.
I have a title that I’m interested in selected. What now?
Details about the currently selected title appear in the main media window. In the Overview tab, videos and screenshots can be browsed. Play, pause, mute and unmute videos and select the right or left sides of the window to scroll through the assets. Select the Details tab to read the title description and other useful information. If reviews are available for the title, you can view ratings and comments in the Reviews tab.
How do I purchase a title I'm interested in?
Purchase options for the selected title appear below the main media window. For paid experiences, a saved payment method is needed. If not set up, add a payment method using the Vive Software. If you are a Viveport subscriber, titles in the Subscription catalog can be selected, downloaded and played. If you want to return to this title later, bookmark the title and find it in your “My Bookmarks” group.
Can I sign into my Viveport account or switch accounts in Viveport VR?
At this time, Viveport VR uses the Viveport account that is currently signed into the Vive Software. To sign in or switch accounts, use the Vive Software and relaunch Viveport VR. When using Viveport VR, you can see the active account on the account panel to the right of the main media window.
Can I access Viveport Subscription in Viveport VR?
Yes. If you are new to Viveport Subscription, you can sign up for a free trial or browse available subscription plans. A saved payment method is needed. If a payment method is not set up, use the Vive Software to add one. You can use the filter option “Available in Subscription” to only view titles that are included in the Viveport Subscription catalog. Make your monthly selections by selecting “Download with Subscription” when a title is selected.
Can I see my current Viveport Subscription selections?
Yes, view your current subscription selections on the account panel to the right of the main media window.
How do I access my library of VR titles in Viveport VR?
On the account panel to the right of the main media window, select “Open Library”. The Vive Dashboard will appear including your library of titles. You can also play downloaded titles when selecting the title in the Viveport VR store.
How do Bookmarks work in Viveport VR?
When a title is selected, it can be bookmarked by selecting the icon [insert icon] next to the purchase options on the main media window or in a VR Preview. Once you have one or more bookmarks, a new row “My Bookmarks” is visible when sorting by “Recommended”. View all your bookmarks here in Viveport VR. Bookmarks are a helpful way to track titles you are interested in but not ready to purchase or download yet.
How do I view VR Previews in Viveport VR?
When browsing the Viveport VR store with the sort option “Recommended”, the row “VR Previews” is visible which includes all titles that offer a VR Preview. When a title with a VR Preview is selected, an icon [insert icon] appears below the main media window. Select the icon to launch the VR Preview. If the VR Preview is loading, a loading circle will spin until it is ready. When viewing a VR Preview, a menu is visible displaying the title card, purchase or download options, a way to navigate to the next or previous VR preview and return button to the Viveport VR store.
Can I access VR Previews from the Viveport store on web or PC client?
When using the PC client, titles that support VR previews will have a new button “VR Preview Available”. Click to launch the VR Preview in the headset. At this time, VR Previews cannot be launched from the web store.
What are the controls while in VR Previews?
The same controls of Viveport VR continue into VR Previews. Both controllers can be used to interact. Interactable or moveable objects in VR Previews highlight when aimed at with the laser. Select or pick up objects by pulling the trigger. The other controller is used to teleport and move around the VR Preview, if the VR Preview has space to explore.
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Hey everyone, as this thread pertains to the bundle we ran last summer, it's a bit outdated and could confuse. I'm going to close it now. If you have similar issues to what's described here, feel free to find a more recent thread to post in.
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Hey @Emiel, your title is published, but as it's for sale as a game, it's only available in China currently. That's standard practice for most games on Viveport. You're also available in the Viveport Arcade program.
If you check out the Viveport Developer Console (where you uploaded the build, added marketing assets etc) it should be clear. If you have more questions, you can PM me or reach out to the content development team.
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