I will start by explaining my situation.
I'm now working on an application and I'm using two principle assets.
A part of the unity VR sample asset, and the CurvedUI asset.
To make my application working I need to get two things:
#1 - The realtime position and rotation of the controller.
I've already been able to get it by using
Is there a more "optimized" way to reach this goal?
#2 - The realtime input state.
Here I can't find a way to get trigger/touchpad click event, and I have to admit the documentation is a bit blurry to me.
Is there an equivalent in unity of this native method?
WVR_GetInputButtonState(WVR_DeviceType type, WVR_InputId id)
@Tony PH Lin @JustinVive
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