I just had a conversation with Vive tech support. This is what they told me. I haven't yet tested because I'm in the process of moving, but hopefully this works for some of you. Hello John! I hope you had a great day. This is the email promised about the possible fixes for the image quality with the wireless adapter. This was a public release, so you are able to find this information on Steam website. This article basically showed the wireless GPU performance improvements with the recent SteamVR update. So, I would recommend you please contact Steam support in order to see if you already have the most recent update that should fix these troubles https://help.steampowered.com/en/ -The most recent SteamVR update Fixed Vive Wireless Adapter GPU performance issues -Fix for extended running start in async mode: The compositor will dynamically pull back running start to accommodate apps which are CPU bound on their submit thread. However, there was a driver bug which was preventing this from operating correctly much of the time. This change switches to a more general approach which avoids this issue. This now allows the compositor to provide up to 8ms of running start on both Nvidia and AMD hardware, although it is a Windows 10 only feature. If you have previously relied on disabling async-reprojection and enabling “Always-On Reprojection” in order to play racing and flight sims, please retest with this. You can monitor running start timing using the SteamVR Frame Timing graph by looking at the black “New Poses Ready” line in the Details view. -Allow developers and advanced users to disable all async and reprojection features by pressing Shift+A in the mirror window. This setting will persist until SteamVR exits to avoid customer’s accidentally disabling async persistently across launches of SteamVR without knowing how to re-enable it. A message will be displayed in the upper left corner of the mirror window notifying you that async and reprojection have been disabled. Pressing Shift+A has the same effect as disabling async, disabling interleaved reprojection, and enabling “always-on reprojection” (which just gives a full frame of running start to the app) in older versions of SteamVR. -Fixed prediction for secondary "game" poses when going into and out of throttling. -Moved Direct Mode settings to their own group to support multiple headsets. -Fix for constant dropped frames reporting and erratic timing when NvAPI display timing call fails. If after updating SteamVR until the latest version the issue remains, please contact us back through the chat as I won’t be able to follow this interaction via email. So, we will be able to continue with troubleshooting or explore the warranty options for the adapter.
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