Greetings! We are looking to create VR content that utilizes a VR Backpack setup and a free-roam play area. The area is over 30 feet in length! A very cool prospect, indeed, we think. However, SteamVR's room setup application still only allows users to calibrate a maximum play area of 4x4 meters. While, yes, the chaparone bounds can be calibrated to this huge space, the square Play Area is still restricted to this small size. This does not seem like an issue, but as developers it creates some unforutnate restrictions for us. We wish to automatically generate walls and objects based on the size of the space, but, within Unity at least, we can only obtain the dimensions of the Play Area, not the actual boundaries. I know that these are the Vive forums and this is strictly a SteamVR issue, but I just thought I'd pass this issue along. It should be a simple update to allow users to set a larger play area, correct? Thanks!
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Hello! Our team wishes to set up a roaming VR space of 1000 square feet, utilizing the Vive Pro's increased range capabilities. It has been advertised that the Pro can support more than 2 base stations in order to increase range and stability. As a test, we set up 4, 2.0 base stations at each corner of a reasonably-sized space, larger than the typical Vive play-area, but much smaller than our target size. We then attempted to run setup. SteamVR refused to play nicely with more than 2 base stations, nor with the increased play area, insisting that the base stations were too far from one another. SteamVR also struggled to accept 4, or even 3 base stations at once. SteamVR would consistently lose tracking and appear to fly off into space when inside the headset. Does there yet exist documentation for setting up a large, free-roam play area using the Vive Pro and the 2.0 base stations?
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