I've been searching for a bit online and haven't found a clear anwser yet. I've been getting more comfortable with unity and have a science fantasy puzzle game I would like to develop in VR(I personally think being able to interact with the pieces in VR would make for a better experience). I don't know if it would be possible to get a developer kit since I'm not an actual studio, but if it's possible to use a consumer headset that would work. Would there be any differences I would have to account for when using a consumer headset during creation? Any tips or suggestions are appreciated.
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