after the auto update on Steam VR on 7/26 pogo pins stop being read in unity, and all programs that made use of the hyperblaster, and similar controllers. I tried configuring button press events to send the same buttons that used to be sent, but they had no effect. Does anyone have any information on how to make vive tracker pogo pins behave out they used to? I'm doing setup for a show i'll be at for the next 3 days, and it just broke everything i'm showing.
... View more