I am heavily using the Vive grip buttons in my game, especially in a press and hold manner. About once per session, the grip buttons stay triggered, even when released. Since these buttons return 0 or 1, I'm confirmed it isn't a deadzone issue. Though I am using Unity, it seems that other people have encountered the issue in Unreal as well: https://answers.unrealengine.com/questions/443860/vive-grip-axis-get-stuck-on.html https://answers.unrealengine.com/questions/658608/vive-controller-grip-buttons-doesnt-always-return.html Is this a known hardware issue? Or is there another route I should be taking?
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