Please note that the Vive Community is not a direct support channel. To reach the Vive support team, please click here.
The Vive Community is a peer-to-peer channel and central space to get help and exchange information, tips and techniques. It is also the place to share and collaborate on ideas to use and improve Vive products and services.
Be respectful to all community members.
Respect other members as indi viduals by keeping your tone positive and your comments constructive. We absolutely do not tolerate personal attacks, harassment, racism, sexism, threats, obscene material, or other behavior that we determine to be detrimental to the openness and well-being of our community.
Be relevant to the conversation.
Make sure your contributions are relevant to the specific forum and topic where you post. Search the community before posting your question - it may have already been answered! If you have a new question, start a new topic rather than interrupting a conversation. Do not post duplicate messages in different areas of the community (to avoid fragmenting discussion). Solicitations (adverts) are not permitted. If you’re unsure whether or not your contribution is considered an advert or solicitation, please contact the Community team for clarification.
Adhere to legal agreements.
This particularly applies to developers: don't post anything that would violate any legal/contractual agreements (intellectual property, copyright, trade secret or otherwise) or nondisclosure agreements to which you are a party.
Protect privacy - yours and others'.
Don't share anything about yourself or your organization that you would not want to see on a giant billboard. This includes but is not limited to names, addresses, phone numbers, email addresses, private messages, and links to personal websites. If you need to exchange personal information, do so via a private message.
Respect moderation decisions.
The Community Team reserves the right to edit, move, block or delete any content and ban any member that is considered inappropriate or detrimental to the community. Do not publicly discuss moderator actions. If you wish to comment on a moderation decision, please contact the Community Team.
Use caution when adopting advice/solutions.
You'll find plenty of good advice here, but remember that your situation, configuration, or implementation will often vary from other members of the Community. Some advice you find here may even be wrong. Apply the same good judgment here that you would apply to information anywhere on the Internet.
How to flag inappropriate content for review
Reporting inappropriate content If you encounter any violations of these guidelines , please notify the Vive Community Team: choose the "Report Inappropriate Content" from the message's Options menu (the three dots in the top right corner), and state why you feel the content is inappropriate.
Feedback and ideas
We want this to be the best community it can possibly be - so let us know what you think, and how we can help improve your experience by visiting the General Vive Discussion Forum .
If you have any questions about the Vive Community, including our g uidelines , terms, and policies, please send a private message to the Community Team.
Thank you for reading!
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Thank you for the question. There are two rounds of judging. First, we nominate based on engagement metrics and overall experience and second, the jury will judge the titles in each category and their average scores determine the awards. Regarding the overall experience, this is where the app is assessed for such features as vertigo, replayablility and how illustrative it is of the award category relative to the other eligible candidates in the category.
The Viveport Team
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Regarding the bank information setting, we are now adding the support for more countries in our payout service. You will be able to select Russia in "Region" by the end of September.
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Thank you for the question and a good one. The regions where you can distribute your app and the ones eligible for the contest do in fact differ. Good catch.
When you submit your app for distribution, you can select global or specific territories where you would like your title to appear. We will be adding Russia and other new markets this Fall to the distribution regions in the developer console. But if you choose 'All', consumers who may already have Vives in Russia could still access your title on Viveport. We roll out new markets officially when we have enabled a localized Viveport storefront and have an established retail presence in those territories as we want to best service consumers.
Separate from this are the countries where Viveport can legally run the contest. Many countries have different requirements and Viveport worked to get as large as a global footprint for our first contest and are currently already working to grow it so we can include more creators worldwide for our future Awards. This isn't a one time Thank You, it's the first of many expressions of gratitude from Viveport. As for you, Russia is in fact included, so you are eligible regardless of where you choose to distribute your app, so long as your title is published before Nov. 30, 2016.
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RealityCheckVR wrote: Do you know how long it takes the headset to go into standby mode? I've noticed when I put my controllers and headset down and walk away, sometimes after a few minutes it will be deactivated in SteamVR. Usually mess's up my tracking and I restart steamvr.
After waking up from standby mode, it should restart tracking and you should not need to restart SteamVR. Could you share more details about your environment and the SteamVR version installed. Thanks!
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RealityCheckVR wrote: I will be working hard for the next few weeks attempting to get an early-access build for you guys!) Does this build have to be purely for the HTC Vive or just work with the HTC Vive? I ask this because I am working on a few different methods to allow several different HMD's to work with my experiences. (currently working with Rift/Touch combination as well as OSVR/hydras) As it is I do not own a Vive, but I am a big fan of the hardware and want more than anything for Vive users to enjoy my experiences. Thanks for your time! -Caleb
Caleb - Your title does not have to be exclusive to the Vive, but as you are developing builds to optimize for each platform we would be honored if you also considered a room-scale build. Demonstrating the power of our platform is something we encourage creators to do, however we will of course be glad to review a build that simply works with the Vive. We look forward to your submission.
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Regarding categories: are game (apps) allowed to participate, and if so: in which category? Always classy, Team SVRVIVE
Hi and thanks for joining the Viveport Community. That's a great question - As per our FAQs here, apps and games will both be considered. The Viveport team will assess the content and determine where a title would best fall within our Viveport Pillars - Discover, Create, Connect, Watch, and Shop. You as the creator don't have to do anything, rather the Viveport team will make the Award category determination. The Award categories are listed below:
Discover: Titles that transport and transcend, taking us to places and times in ways never-imagined before VR. Lifestyle and educational titles that enlighten and empower people to gain insight into the world or themselves.
Connect: Titles that enable and appeal to the social side of VR life. Titles that help people share experiences communicate, network together, keep people informed or ease collaboration.
Create: Titles that embrace creativity as well as tools for design and utility that transform our daily lives. Titles that inspire new forms of art or music, those that enable storytelling and ones which encourage productivity.
Watch: Titles that are innovations on storytelling or sharing 360-video and 2D video experiences. Scripted or unscripted narratives, news to sports, animation to documentary, virtual theaters to aggregators, these VR titles.
Shop: Titles that transform the retail experience and those that reinvent the relationship between consumer and brand. Immersive store design, virtual storefront tools, reimagined products displays and branded narratives that drive new forms of brand affinity .
Do I need to select an award category when I enter the contest?
No. The Viveport team will review all eligible apps and assign Award categories during the evaluation process. Developers will not be asked to self-submit for VDA categories. The only categorization developers need to do is select from the available categories and genres offered in the developer console during the regular app submission process. Award categories will not appear in the developer console during the contest entry or as part of the standard app submission process.
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Announcing the VIVEPORT Developer Awards
Making VR content is no easy task whether one is telling a story, capturing real life places and moments, creating art, enabling productivity, or revolutionizing retail. The developer community is driving VR innovation by creating inspiring experiences. The team at Viveport wants to recognize creators for their work and empower them to define the future of VR with the global Viveport Developer Awards.
The Viveport Developer Awards nominees and award winners will be honored for achieving pioneering VR experiences on the Viveport platform, demonstrating creativity and generating customer engagement, in the following VDA categories:
EXPLORE: Titles that transport and transcend, taking us to places and times in ways never imagined before VR. Lifestyle and educational titles that enlighten and empower people to gain insight into the world or themselves.
CREATE: Titles that embrace creativity as well as tools for design and utility that transform our daily lives; inspire new forms of art or music, enable storytelling, and encourage productivity.
CONNECT: Titles that enable and appeal to the social side of VR life; helping people share experiences, communicate, network, keep informed, or ease collaboration.
EXPERIENCE: Titles that are innovations on storytelling or sharing 360-video and 2D video experiences; scripted or unscripted narratives, news to sports, animation to documentary, and virtual theaters for aggregators.
In addition to our jury voting on nominees within these four categories, Viveport community members have the opportunity to vote on one of the nominees as their own VR favorite in our Community Choice award.
Titles published on Viveport from August 25, 2016 through midnight Pacific Time on November 30, 2016, are eligible for consideration, subject to the terms and conditions of the contest. For complete Official Rules, download the pdf below. Please visit frequently asked questions about the VDAs for more information.
Official Rules, pdf download:
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This Is Real - Wevr
07.18.16 We recently visited the development offices of Wevr in Los Angeles for the newest episode of This is Real. As the creators of The Blu, Irrational Exuberance, John Wick, and more, Wevr is at the forefront of creating beautiful engaging VR content.
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Experience the new Video Player, Photo Frame and Autumn Space.
A new Home Space to immerse yourself in. Meander through Autumn, a tranquil alpine forest clearing dotted with wildflowers and falling leaves. Brought to you by Cubicle Ninjas, the studio behind Guided Meditation VR.
Watch videos in VR. Add the new video player widget to your Home Space and watch almost any video on your computer in VR. Snap the screen to a comfortable viewing position, make it as large as you want and then dim the lights for an immersive, distraction-free cinematic experience. Watching videos in VR is especially impressive for 360-degree stereoscopic (3D) content!
Make the Space your own. Place, rotate and scale your favorite photos from your computer around your Spaces to personalize your Vive Home. Or, load up frames with several photos and be welcomed by your own personalized slideshows!
Released on August 25 th , the Vive Home update is automatically installed if you have previously run Vive Setup. If you haven’t installed Vive yet, it’s available on the Vive website. Stay tuned for more VR updates from HTC Creative Labs!
Vive Home Photo Frame
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