Honestly I am slighly dissapointed by the lack of free/demo content.
Hey @lolo28, do you mean bundled with the Vive, or available to download? There's loads of excellent free and demo content both on Viveport and Steam. We added a few new free titles to Viveport this week, including Allumette and Discovery VR - and then there's apps like The Body VR and Pearl, both Viveport Developer Awards nominees. :)
You can't go wrong with The Lab, btw. Try Destinations, too, which is sort of Valve's companion VR demo app.
... View more
Hi @ukrobert36, the process varies by retailer (even here in the US) so it may differ slightly for PC World. I can check definitively on Monday. Codes should be received by email, but it generally takes a few days for them to come through - again it can vary by retailer.
In the interim, though, a few things you should check - first, your receipt, as in some US retailers the codes (or details about how to get the codes) are printed there. Second, talk to PC World themselves and ask what the process is. Third, although it may take a few days, keep checking your 'spam' folder to make sure an email hasn't ended up there with the code details.
I'll investigate and try to get more details for you, though. Before you get those bundled titles, by the way, don't forget to check out the many different cool (and free) experiences on Viveport. :)
... View more
Great points, @sinisterID. I think you do touch on something important though (and fair play to @SaxOps1, it's in the title of the thread) - cynicism. I think it's easy, arguably even fashionable to be highly cynical about any new platform, game genre, etc. We've all been burned, of course, so I can understand, especially with a not-cheap price tag attached, why people might be reticent. The same reaction would probably happen with a new console, for example.
That said, I've been (*shakes cane*) gaming for decades, so I've played a lot of games, and I tell you - stepping into room-scale VR for the first time was a transformative experience.
The problem is, VR really has to be experienced. Many people think they know what VR is like, but until they actually get into a room-scale scenario, with full interaction, they can't really 'get it'.
(I'm not denigrating any other form of VR, by the way. I remember being amazed by the 'fake 3D' of Viewmaster toys when I was a kid; anything that amazes people is great and will lead them towards more VR, I feel. But, in many ways, a 'look-around' 3D experience isn't that much different from many other experiences available. 3D movies, for example, feel a lot like a moving Viewmaster. :) )
There's an element of expectations here too. Expecting developers to be able to create the kind of 'AAA' experience we are 'used to' in big-budget gaming when the platform is less than a year old is a little... let's say optimistic. There are plenty of comparisons to be made here, but just because a PC is capable of running Fallout 4, doesn't mean it's a one-day task to make a version of Fallout 4 that's fully explorable and interactive in VR. There are so many paradigms to look at, so many different things to account for with any VR experience that it's going to take time for developers to learn how to best use and present them. It's a whole new language.
Like I said, plenty of comparisons, but imagine if you could travel back in time and give, say Orson Welles in 1939 an iPhone. "Here Orson. I know you're shooting Citizen Kane with those big cameras over there, but this thing can shoot in color, edit on-screen, it's in high definition...." Even Welles, as a director who was arguably way ahead of his time, would probably need a few months to figure out what he could do with the new tech. And the visual language of those two things - traditional movie cameras and an iPhone - is essentially the same. With VR, it's not like we've gone from keyboard control to mouse control. We've gone from mouse control to, errr, head control? From (arguably) four degrees of freedom to... infinite?
Friday afternoon rambling mode off. TL;DR, making games is hard, yo. Have patience. :)
... View more
@katie_tripixels, you're probably not going to like my initial suggestion but, have you tried talking to Customer Care? Might just be a case of getting the controller replaced entirely.
If you haven't, you can talk to them via the link in my sig.
(Also, I added the 'Developer' role for you, as you're developing. Hope to see you in the Developer Forums.)
... View more
Hi @frohrn, sorry about the delay in my reply.
First off, please take a look at our FAQ on this - but I have a feeling you have a different problem. Let me ask you a few follow-up questions.
- You're in Europe, I guess - can you confirm when you signed up for Viveport, you confirmed your location as being in Europe (well, a specific country anyway)?
- In the Viveport Desktop App, you should have the option to open an app from there, much as you'd launch a game via Steam. Can you check and see if this is an option for you to launch apps? (Won't solve the problem, but it'd be an easy workaround.)
- Finally, just to be completely clear - you can't switch to Vive Home or Viveport. Have you ever been able to switch to Vive Home (as in, in previous versions of the software, pre-Viveport launch)? By 'switch' you mean, I assume, you select the icons but nothing launches. Correct? Are there any error messages, for example happening on your PC desktop when you try to select them? (They might not be in VR.)
Thanks in advance for some more details.
... View more
When i go to Viveport within VR Vivehome i get this error-message you can see on the screenshot.
"Go to the Vive software on your computer and set a default location"
I reinstalled all Vive-software but that didn't fix the problem.
Hi again @hypecycle, so I spent some time investigating this yesterday. We're still not 100% sure what is causing this issue but we're closer. If you could answer some questions for me it'll help narrow things down.
HTC Account setup screen, for reference.
First, possibly the most important thing: when and how did you register your HTC account? There are a few possible ways:
- When you registered to post here on the forums, using an email address (a 'standard' HTC account - see right for that form)
- Using Facebook, Google or Steam to provide your basic credentials, then creating an account (seen in the screen here under the 'or' divider)
- Using a phone number, possibly when you bought an HTC phone in the past (via the 'sign up with phone number' link)
If you can remember how you initially created the account, that will actually help us narrow things down as we troubleshoot.
During our testing yesterday we saw that regardless of how you create an account, when you first visit Viveport.com or run the Viveport Desktop App, you should be prompted to set your location. When that doesn't happen (for whatever reason) you get the error message that you're seeing.
After all that, relaunch the Vive Desktop App, or alternatively visit Viveport.com. You should be prompted to enter your location on a screen like this:
If you don't see that, then please let me know which browser you're using, what OS, etc - that will again help us narrow things down.
Finally, an obvious potential solution is to create a whole new account. If you haven't purchased anything via Viveport yet, that might be a way to go.
By the way, the 'create a PIN' solution that @emjey suggests above may work, but we're not officially recommending that right now. We'd prefer to figure this out the easy way, rather than pushing you to a workaround. That said, if nothing else above works, we might need to resort to that. :)
Please keep me updated - thanks!
... View more