I can suggest that, @exsstas, although of course the chaperone bounds are only there to guide you. We ideally don't want to show them too often as it breaks your immersion!
A more obvious suggestion is to move as much stuff out of the way as possible, which I know can be hard, but should prevent unwanted accidents...!
... View more
Hi again @Eddow, I'm told that currently we are out of stock of Vives for Italy. We are re-stocking. You should check the site again in a few days or so. Apologies you can't get your order in sooner.
... View more
What is the Viveport Arcade program?
The Viveport Arcade program is HTC’s location-based entertainment initiative where Viveport content is provided to third-party physical locations such as arcades, internet cafes, theaters and shopping malls via an end-to-end content management and distribution platform.
Where is the Program available?
The Viveport Arcade program is currently running pilot programs and officially launching first in China in 2016 and rolling out to operators globally in 2017. We see this as a global opportunity and are talking with operators all over the world about the program.
I am an operator, how can I learn more about the program?
An operator interested in the Viveport Arcade program to use our content management and distribution system may contact us at www.viveportvrarcade.com. Commercial operators interested in purchasing hardware for their locations, can learn more about the Vive Business Edition which provides dedicated support and a special business warranty at http://www.vive.com/us/enterprise.
What are the benefits of the program to developers?
The Viveport Arcade program is a turn-key system for developers to reach many global operators with a single solution. The program offers transparent reporting and sales data, revenue collection as well as DRM protection to prevent illegal downloads. In addition, the Viveport Arcade program assists developers with publishing to China, acquiring required content licenses and providing localization support.
How can a developer participate?
To have your game or app considered for the program, you may opt-in to the program through the Viveport developer console, which is the one-stop turnkey platform that a developer uses to submit PC-based and Mobile VR content for the Viveport app store. Developers can either have their existing Viveport experience considered for the program or may submit a build only for the program.
Are there any exclusivity provisions by opting in to the Viveport Arcade program?
The program is non-exclusive. If your experience is selected to be in the portfolio of content offered to operators by Viveport Arcade, you can still pursue other opportunities independently. In certain cases where Viveport may work directly with a developer to fund arcade-only games and apps, custom business terms may apply.
What kind of content is best for VR arcades? What is an ‘arcade’ version?
The kind of content that works in these physical locations ranges. Games are a top focus, but other immersive experiences are becoming popular as well as the industry grows. The experiences that often work in a home environment may be a perfect fit for certain commercial locations, but sometimes a more custom ‘arcade’ version is suggested. This may include different ways to approach tutorials, gameplay sequences and other features to get people into the experience faster and optimize replayability, for example. It is at the developer’s discretion to submit an arcade version for consideration into the non-exclusive Viveport Arcade program.
Will Viveport fund my experience?
On a limited basis, Viveport will work directly with developers to invest in custom versions for location-based entertainment opportunities. This may be financial or other levels of support where other business terms may apply. The Viveport Arcade team will provide general guidance to the developer community on the Vive Community forum.
What are the Viveport Arcade business terms?
For developers, we share revenue 50/50 and oversee their sales, marketing, DRM, tracking, and secure payment fulfillment, as well as distribution and hosting content. For operators, we provide them access to a portfolio of VR content to select from. They can pre-purchase minutes of use for apps on the arcade platform.
How does my content get surfaced to operators?
Operators will be able to select from a portfolio of content, which will include experiences that are fit for and in some cases tailored for arcades. It is at the discretion of the operator to select programming. Not all content is guaranteed to be selected.
How much do you expect the operators to charge?
Operators generally use a pay-for-time model where consumers pay for a certain amount of time, such as a half hour or hour of play. The Viveport Program works directly with the operators who pre-buy time from us based on a point for time increment structure, thus we can track usage accurately and ensure payment to the developer. The operators set their own retail prices for the time increments.
Will my content be eligible for the program if distributed on Steam?
Developers may distribute their games and apps on Steam as well as any other platforms that fit your strategy. To be considered for Viveport Arcade, developers need to specifically submit their experiences to Viveport and opt-in to the program.
I’ve heard of VIVELAND, what is that?
Viveland is HTC’s showcase for a dedicated VR amusement center, featuring immersive VR stations that include full-motion simulation cabinets where consumers can experience more than 20 popular game, exploration and simulation apps. There are limited showrooms at this time.
How does Viveport Arcade manage hygiene issues with HMDs in public locations?
This is an area where we trust that best practices are in place by operators and their years of experience running location-based entertainment centers.
... View more
Hi @localstarlight, this is something that's being investigated right now. It seems to be an issue with our CDN (content delivery network), not software based.
Did you continue to download and see any change in speed? I've been doing testing myself at home and while downloads did occasionally start slow, they usually sped up to 'normal' within a few minutes. Can you let me know?
Also, although this is a frustratingly random suggestion, logging in/out should reset your CDN connection and therefore may give you an immediately noticeable speed bump... but it's not a guarantee. As I said, it's being looked into. Do let me know if you see a gradual increase over time, as I mentioned.
... View more
Hey everyone! So today at VRDC (the VR Developers Conference) oooh about now, my boss Rikard Steiber, all-high king of Viveport (that's my pet name) is on stage talking about Viveport Arcade.
We've had some coverage today from a few places like Techcrunch and UploadVR, where you can get more background information on the announcement. However I wanted to start a topic here so people could discuss if they like. Viveport Arcade is set to be a big business opportunity for us, allowing arcade operators (even you!) to use VR in entertainment locations and hopefully spread the word about VR and the amazing experiences it can offer.
I'm an old school gamer so I grew up with arcade experiences - I still remember dropping 10p into a Space Invaders arcade cabinet. I also remember the first attempts at VR arcades, or something like it, in the mid-90s when places like Battletech Centers allowed you to 'virtually' experience being in a mech cockpit. Just imagine how much better those experiences could be in virtual reality today!
Project CARS in VR at Viveland.
So what do you think? If you already own a Vive, would you travel to a Viveport Arcade location if you knew there would be elements that could make VR even better? (For example, check out the photos above and below from Viveland, our flagship arcade in Taipei, where HTC is headquartered. We've got a realistic racing setup for Project CARS, and a set for Front Defense.)
Front Defense at Viveland.
If you don't own a Vive, would you check our a Viveport Arcade for VR games and experiences? It would be a fraction of the cost of owning, naturally. What sort of games or experiences would you like to see? How could they be augmented for a bigger playspace, with budget for extras - perhaps even '4D' type experiences like physical effects? How far would you push it?
Let's hear your thoughts. Oh, and if you're a developer or potential arcade operator, we definitely want to hear from you. Developers can sign up to publish on Viveport via developer.viveport.com, and those potentially interested in becoming an arcade operator can register their interest at viveportvrarcade.com.
... View more
Hi @Ahr69. It's as good a place as any to ask!
Yes, there are various chaperone settings to alter the effect, all the way up to turning them off completely (Developer setting). Clearly, when you set up room scale you want to trace the biggest space available to you before you get into VR. To alter the chaperone settings you'll access the settings area in VR and select the Chaperone sub-section.
Regarding the base stations, you can also change their 'skins' via the Steam Workshop. There's a whole bunch of choices including some 'invisible' skins, if they bug you. They're basically there to give you a reference point if you need to remember where they are (eg you're having tracking issues).
Hope that helps. :)
... View more
I feel like I should point out this debate is mostly academic. I'll pass on your feedback, but I have to point out there isn't a massive, community wide desire to improve Vive's controls to make them more console-like at this point. (Or if there is, it's very quiet.)
I'm not dismissing your idea at all, and I feel like you've educated me in a lot of ways which I really appreciate. :) In a perfect world I think we'd go ahead and do something like this. It's not a perfect world though, and I think you'd agree that no-one else in the VR space is making a major play for this right now, which does suggest 'the market has spoken'.
In the end I'm your envoy and I'll convey the message - and if anyone else out there feels strongly about this, I'd encourage them to make noise themselves. We could go back and forth forever, but I feel like it wouldn't be the best use of either of our time.
I will say though this is exactly the sort of conversation and discussion I hope we can all take part in here - civil, in-depth and with interesting info. So for that alone thank you, @MainFragger!
... View more