Hello @VicoDrive - I was about to suggest something, glad it's worked for you.
Your 'symptoms' sound a bit varied, but it may be a USB driver issue. I had a non-connecting controller myself this weekend, and what solved it was replacing the USB drivers. Here's the details from SteamVR support:
Uninstall special chipset USB drivers and let stock Windows USB drivers claim the USB port in use.
Press the Windows key
Type: device manager
Select 'Device Manager' from Control Panel
Click on the 'Universal Serial Bus controllers' dropdown arrow
Right-click the USB controller you want to check
Under the 'Driver' tab, click 'Driver Details'
If the path shown does not end in 'usbxhci.sys', uninstall the driver and re-install through Device Manager
This worked for me. Let me know if it helps (if it re-occurs of course!).
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Hey everyone, I just wanted to draw your attention to the Viveport Arcade Operator FAQ which we just published. It may have some details you aren't aware of.
I'll tell you up front though - pricing isn't discussed directly in there. That's still being decided upon. However, if you're an operator or potential operator, I'd encourage you to read it. Thanks!
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Following on from our original FAQs for Viveport Arcade, which were mostly aimed at potential developers, this FAQ is from an operator perspective. If you are a potential operator and have more questions, feel free to ask them below!
What is the Viveport Arcade program?
The Viveport Arcade program is HTC’s location-based entertainment initiative where Viveport content is provided to third-party physical locations such as arcades, internet cafes, theaters and shopping malls via an end-to-end content management and distribution platform. Where is the Program available?
The Viveport Arcade program is currently running pilot programs and will be officially launching first in China in 2016 and rolling out to operators globally in 2017. We see this as a global opportunity and are talking with operators all over the world about the program. I am an operator, how can I learn more about the program?
An operator interested in the Viveport Arcade program content management and distribution system may contact us at directly at www.viveportvrarcade.com. As more details become available for operators, we will be posting them to the community forum (here!). Which model of the HTC Vive do I use for the operation of a location?
Operators should use the Vive Business Edition. Commercial operators interested in purchasing hardware for their locations, can learn more about the Vive Business Edition which provides dedicated support and a special business warranty at http://www.vive.com/us/enterprise What are the benefits to an operator for the Viveport Arcade program?
The Viveport Arcade program is an end-to-end platform solution for many commercial operators looking to have an efficient software solution that is both an operating system and one-stop for content distribution. Viveport Arcade works directly with developers to secure their content for location-based initiatives; therefore, operators can access multiple apps from one source rather than spend time independently negotiating with individual VR developers. What is the business model for operators?
Viveport Arcade is based on a pay-by-time model where operators pre-purchase points direct from HTC based on a certain amount of time (e.g. 1min=Y points, Y points = $X dollars). Through the Viveport Arcade platform, HTC accurately tracks usage of each VR app and in turn shares the pre-paid point value with the developer. As an operator, the retail price chosen is at the operator's discretion. We will be providing more insight as to the pre-paid points plan shortly. What content is available to me as an operator?
The Viveport Arcade program continues to add to its portfolio of VR games and apps suitable for location-based entertainment. This portfolio will be offered to operators to choose from for their locations. The availability of content may range depending on certain territories and rights. Operators may select a la carte or from recommended lists curated by HTC. I have direct deals with certain developers or want to pursue deals independently, how does that affect using Viveport Arcade?
Viveport Arcade is meant as efficient solution for both operators and developers to mitigate having to independently negotiate hundreds of deals and to establish a transparent payment and reporting system for both sides. If in certain cases there are pre-existing arrangements between operator and developer, we respect those partnerships and an operator may simply choose to not select that specific title from the Viveport Arcade portfolio if also available. Viveport Arcade will not be responsible for the deal terms made independently of the Viveport Arcade program; however, we will work with the operator to ensure integration if using the platform UI. If there is a title not apparent on the available titles, operators may inquire directly to the Viveport Arcade team for potential support in securing the title. Do I need to sign up for the Steam Site Licensing Program?
No. The Viveport Arcade program is independent of the Steam program. I’ve heard of VIVELAND™, what is that? Are you franchising?
Viveland™ is HTC’s showcase for a dedicated VR amusement center, featuring immersive VR stations that include full-motion simulation cabinets where consumers can experience more than 20 popular game, exploration and simulation apps. There are limited showrooms at this time and we are not franchising. The Viveport Arcade program is a separate initiative with third-parties.
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Quick client link: Go to our setup page and click 'Download Vive software installer'.
Hello everyone! I wanted to give you an update on our Vive/Viveport desktop client. We've updated and improved the client a lot recently, and we want to hear your feedback!
Many of you probably installed the client during our launch sale weekend, and you gave us excellent feedback on what we needed to improve. Our engineering team has been hard at work, focused on the stability and reliability of the client, and we've pushed a number of updates since launch.
Here's a high level overview of changes that have been made, and what we're still looking for feedback on.
DOWNLOAD SPEEDS: We've made several changes here including ramping up our CDN provision to increase download speeds. You should see an overall speed increase. Get your apps faster!
CRASHES: We have identified and fixed several issues that could cause crashes of the Vive desktop client and/or Windows. More stability!
ANTI-VIRUS ISSUES: We've made improvements so that anti-virus software shouldn't interfere with Viveport anymore, including launching apps. Less phantom bugs!
There are many more changes within the app to make it more stable. All good news!
Here's what we need from you: FEEDBACK!
If you haven't used the Viveport client for a while, please launch it and make sure it's up to date. You should be running at least R950 (seen under 'settings').
Click that button to download!
If you never installed the client or need to install it again, click here to visit the setup page, and then click 'Download Vive software installer'.
If you see any problems at all with the client, we want to know about it so we can make it even better. Please leave a comment in this thread, detailing your version of Windows, your version of the Vive desktop client (check under 'settings' and look for a number such as 'R950') and details of your issue.
We've got plenty of exciting apps and deals coming soon (is that a US holiday I see approaching...?) and we want you to be ready for them with the latest version of Viveport.
Help us help you and give us feedback!
Thanks in advance,
Stephen (and the rest of the Viveport Team)
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When your base is 'run this game at 90FPS on two monitors at the same time', optimization is a big deal!!
Unity is (in theory) a little easier to learn, but I think it depends a lot on your personal preference for coding. I'm no expert (at all) but it's also important to note that Unity has a huge asset store where you can buy / get free assets to use in your games. Just try and make your own if you can before you publish. :D
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I think with today's release of Google Earth we're definitely a step closer to that. Which would be wild. I remember years ago looking up all the places I used to live on Google Street View - it'd be downright eerie to visit those places in VR.
(Not to mention over time Google Street View is literally becoming an archive of real places. You can already skip around in time-frame in some places. I've said before my VR dream is to walk around a virtual city in a different time... imagine literally rewinding time in Google Street View from present day to say, the 1960s...)
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Actually, it's kind of sad, that such great device right now can be used mostly for games, not for art, education or scientific experiments (for example I can imagine how external camera streaming video to HTC helmet can simulate out-of-body expirience)
This is an area we want to push towards with Viveport, @exsstas. We certainly see the VR field as being a lot bigger and more inclusive than just games. As with a lot of other technologies though, games are leading the way in some aspects. :)
There are some interesting art experiences out there for sure. Have you checked out The Night Cafe on Viveport? It's a 3D realization/homage to Van Gogh. It's short, but quite cool (also free).
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