Unreal Engine Event BeginPlay not firing

SOLVED
DaKenpachi
Pioneer

Unreal Engine Event BeginPlay not firing

Hi together,

 

I´m currently trying a sample Unreal Project with the SRWorks plugin, where I just want to view some Objekts in my working room. For easier placing,  I did put a standard floor widget into my level, but I want to hide it when the "Game" starts. So I connected the "Set Actor hidden in Game" with the Event BeginPlay in the level Blueprint (see screenshots)level_editor.PNGworld_outlier.PNGlevel_blueprint.PNGBut somehow, this event is never triggered when I start! =(

Any idea why?

Note that I´m new to Unreal, so the problem may not be related to the SRWorks plugin...

Highlighted
Jamie
Settler
Solution

Re: Unreal Engine Event BeginPlay not firing

Check the "new hidden" bool .. or use the "Set Visibility" node instead