RGB pixel values

yeray
Contributor

RGB pixel values

Hello all, I am getting tarted with the camera texture sample but cannot get it running due to a problem with the manifest in Unity. I managed to run it in Android native and saw that the image I got was gray scale, for Unity I have seen other videos also showing the gray scale image. Is it possible to get an RGB image from these cameras or what should I expect?

 

Thanks!

@Tony PH Lin

 

Vive Staff

Re: RGB pixel values

@yeray, I'm not on the Wave/Focus team but I wanted to very quickly provide a high level response to the hardware component of this question. 

 

The cameras on the Focus are monochromatic rather than having a RBG sensor thus you'll be unable to gather color data from the sensor. They're monochromatic because their primary purpose is tracking and not AR/MR. By going with a monochromatic sensor, it dramatically increases the true resolution of the image because you're not splitting pixels into color specific sub pixels - this facilitates more accurate tracking than RGB sensors would allow for.


David R

Technical Specialist - San Francisco, CA; Monday-Friday

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yeray
Contributor

Re: RGB pixel values

Hello again, thank you for answering, it is clear now. What about depth, is there a way to get depth from these stereo cameras?

Vive Staff

Re: RGB pixel values

@yeray,

You can refer below path to know camera capabilities we provide, and no depth info. here.

Thanks.

 

WVR Camera — Wave VR 2.1.8 documentation