09-04-2018 02:51 AM
strange the unreal plugin is working fine for me with 4.20.2 binary . What exactly is the issue you guys are having?
I'm taking the plugin from the "plugin" example project included in the SDK download.
It does need a little modification to get it to build and show the controller correctly in your own project, so test it first with the example plugin project with 4.20.2
09-04-2018 02:57 AM
I can't even open the "plugin.uproject" file from the folder "Plugin". It gives me the error message: "The following modules are missing..."
09-04-2018 03:00 AM
And you definitely copied over the Thirdparty WVR folder to the correct location in your 4.20.2 binary??
09-04-2018 03:46 AM
@headgearsomeone was asking why I have WaveVRInput for second image error - WaveVR and WaveVRInput are from \plugin\Plugins\WaveVR\Source
09-04-2018 04:33 AM
That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary.
Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins??
09-04-2018 05:43 AM
Here's my 4.20.2 binary compiled WaveVR plugin zipped up:
feel free to try it out - it should work in theory - while you wait for a fix.
09-04-2018 06:39 AM
The difference now is that WaveVR and WaveVRInput doesnt need to be builded manually, I still cannot start the example project, even with your plugin, but I think it will work on other projects..
I managed to start new project with enabled plugin. Now i have something to test !
Thank you, @headgear !
09-06-2018 03:06 AM
Here comes the patch for the developer who don't have binary files and don't like to build your own on your zip files.