How do I use the WaveVR simulator?

Vive Staff

Re: How do I use the WaveVR simulator?

Hi @Shang,

 

What is your WaveVR SDK version and .NET framework version?

Thanks.

Shang
Settler

Re: How do I use the WaveVR simulator?

Hi @Tony PH Lin

I use Wave SDK 2.1.0 & Mono 5.14.0,

After reinstall Android SDK I get same info as @appnori got,

Still can't get simulator to work.

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

I cannot get simulator to work either.

Which .NET Framework do we need?

Tell us please with which version of Unity, WaveVR SDK and .NET this simulator actually works.

I am not enjoying having to build each time I change something.

And can we use the controll in the simulator, meaning unity recives the controller data.

 

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

in regedit.exe

under

HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\NET Framework Setup\NDP\v4\Full

 

Spoiler
I have .NET Framework full version 4.7.03056 so uptodate it is.
this is windows 10 creative and unity 2017

What am I doing wrong?
I really want the Simulator to work.

 

Vive Staff

Re: How do I use the WaveVR simulator?

Hi All,

 

We did observed Simulator NOT work on some environment combinations and it's under investigation on engineering team. Will update once we have further solutions.

Thanks.

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

OK, then just tell uson which enviroment / system it works and I can then setup my system like that.
Thanks
Vive Staff

Re: How do I use the WaveVR simulator?

Hi All,

 

We have clarified most failure cases existed if Headset already connected with other WiFi (for example you already log in Viveport or have WiFi connection). We will phase in solution and upgrade on next formal release (the end of Oct.)

For your short-term workaround, you may disable WiFi connection first and use USB cable for the Simulator.

Hope this is workable on your working environment.

Thanks. 

appnori
Settler

Re: How do I use the WaveVR simulator?

Thank you.Thank you.Thank you.
Now the simulator works well.
I have one more question.
Currently, it is displayed on the PC Unity Editor screen only.
Can't you see it on Focus HMD?

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

Thank you also but you only see the HMD view in the editor / gameview when you press play and in the HMD you only see the yellow square server running.

 

I thought the Unity editor would be sent to the headset when you press play.

Also It crashes Unity 5, 2017 and 2018 after a few trys.

Windows 10 actual version

newest .NET

WaveVR 2.1.0

 

Can you confirm us, if Simulator should actually display the Unity Editor in the HMD on pressing play in Unity and that we can also use the controller in play mode?

 

Any tricks like stuff that we should have in our settings, Editor settings, Playersettings and so on.

USB 2 or 3, I have it connected to usb3

Controller does not work either in play mode.

 

This simulator is going to be a must when dev for Focus, so please get it working well.

Thank you for helping us.

Chris

 

Vive Staff

Re: How do I use the WaveVR simulator?

Hello @appnori,

 

Yes, the simulation is displayed on PC Unity Editor with the real pose data from HMD.

Thanks.

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

Ok, everything is clear now for me. We obiously cannot have unity display the editor inside the hmd. That would have been perfect.

Could this feature live play from unity editor directly to hmd come some day?
or are we just going to have to build the apk to see the results in the hmd?
Vive Staff

Re: How do I use the WaveVR simulator?

Hi @eagleeyez,

 

Yes, we do have plan to live play from unity editor directly to HMD.

But it still take some time for implementing both on PC and device side.

Thanks.

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

That would be fantastic

Take a look at what this guy did

He also has the github download in this post

https://skarredghost.com/2018/05/11/experimenting-with-unity-instant-remote-preview-on-the-vive-focu...

 

eagleeyez
Settler

Re: How do I use the WaveVR simulator?

From the above link I posted I tried out his solution and it works. There is lag in the focus but I am sure you could improve on that maybe with something like NatCam Pro.

It would be great to also get the data from the controller directly into Unity.

This would eventually mean being able to test a scene completely from the Unity Editor directly to the Vive Focus without building and also being able to use the controller..

 

So now I know it can work I will stay with the Vive Focus and look forward to your positive further developments in this area.

 

I personally think that if you want developers to make more VR content, then this is the way to go, so that development is much, much faster indeed.

Thanks from

Chris.

 

 

Vive Staff

Re: How do I use the WaveVR simulator?

Hi @eagleeyez,

 

Thanks for showing this good information with us.

We agree your feature request suggestion since it definitely brings more advantages for development.