ControllerModel of WaveUnitySDK is not imported

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h-shira
Contributor

ControllerModel of WaveUnitySDK is not imported

Hi.

I am reading the WaveVR_ControllerPointer in the document of WaveUnitySDK

I found the following description

Resources
•The pointer Prefabs (ControllerPointerL, ControllerPointerR) of controller are located in Assets/ControllerModel/Finch/Prefabs.

I could not find Assets / ControllerModel / Finch / Prefabs.

Below is the package import

 

import unity package.png

 

There is no ControllerModel

Where do I import ControllerModel

h-shira
Contributor

Re: ControllerModel of WaveUnitySDK is not imported

WaveSDK 2.0.3.7 was OK

Vive Staff

Re: ControllerModel of WaveUnitySDK is not imported

Could you use latest SDK 2.1.8?

Thanks.

h-shira
Contributor

Re: ControllerModel of WaveUnitySDK is not imported

There was no ControllerModel in the latest SDK.

Vive Staff

Re: ControllerModel of WaveUnitySDK is not imported

Hi @h-shira,

 

In 2.1.8, we introduce a new feature and change adaptive loading to support FBX file, export button effect, beam and indicator option to controller loader. Therefore the controller model is moved to each device service provided by vendors (like Finch, Pico etc.)

Do you need the 3D model or just can't find the model?

Thanks.

h-shira
Contributor

Re: ControllerModel of WaveUnitySDK is not imported

I just started WaveSDK
Read the document's WaveVR_ControllerPointer,
I thought that I needed a ControllerModel
Many of what I wanted to do can be realized with WaveSDK + ViveInputUtility

Thank you
Vive Staff

Re: ControllerModel of WaveUnitySDK is not imported