a short summary of VIVE Pro SRWorks best practices discussed in the forum threads so far
where by SR mode refers to the full screen pass-through stereo camera view.
some recommended use cases so far: (but don't be limited by these)
while in SR mode use a full screen filter and not the default shader due to the low resolution (or try to match virtual object textures to the low resolution)
avoid using SR mode for games requiring medium to fast HMD movement (due to pronounced latency).
and do post some videos of your experiments here