10-31-2018 05:31 AM
I am a beginner to using the Vive, and unity, I have a simple question; I just ran example 04 - static Meshes and was wondering if there was a way to export 3D meshes after scanning them with the vive.
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11-01-2018 04:38 AM
You could refer to that demo example beside example 04 which has a SAVE function shown as the below figure able to save the scanned mesh to a OBJ file.
11-01-2018 08:05 AM - last edited on 11-01-2018 12:14 PM by VibrantNebula
Thanks! I got to that in demo 04, but was wondering if there was any way to save the mesh into the scene. Right now I have scanned, saved and loaded the mesh from the Vive controller. But when I stop running the scene from unity, the mesh disappears.
I was wondering if there was a way to able to continue editing the mesh data after stopping the scene. (if that makes sense, I am quite new to unity)