06-11-2018 02:43 AM - edited 06-11-2018 02:45 AM
I was able to get major improvement using: https://www.amazon.com/gp/product/B00FR795WA/ref=oh_aui_detailpage_o02_s00?ie=UTF8&psc=1
In my case, the speakers were not getting enough power. It now sounds as good as the dulux audio strap....maybe a bit better. It also solved the issues I had with tracking.
I am not giving HTC a pass on this though. This is still crazy sloppy and should have been caught during testing.
I can confirm the vive pro doesn't have enough power to drive those speakers....
I was able to get major improvement by connecting vive pro - sp1000 DAC - custom earbud lol
06-14-2018 05:21 PM
06-16-2018 10:03 AM - edited 06-16-2018 10:34 AM
Edit: Disregard, changed USB ports, reinstalled drivers, and rebooted PC and it seems to have resolved the issue.
06-28-2018 11:36 AM
It's definitely not a hardware issue. I posted a new thread before I noticed this one, but it's something in the DSP for the Vive Pro. Installing a third party equalizer provided plenty of bass, although that introduces compression issues like any third party equalizer will.
08-25-2018 11:45 AM - edited 08-25-2018 11:48 AM
I just picked up a Vive Pro, so it might be a newer revision. I can tell you that when the sound driver actually works, the headphones are unquestionably of superior quality to the DAS, and similar max volume levels, so it is not a hardware problem (at least for my revision). I am an audiophile and sound engineer, and I own $5,000+ headphone/amp combos, so I understand good sound. The dynamic range is much wider on these headphones than the DAS, and the bass goes much deeper and cleaner (which can be enjoyed assuming proper positioning of the ear cups).
That being said, the drivers and/or DAC are absolute garbage on the Pro, and I have problems at least 50% of the time with the bitrate dropping dramatically (what people refer to as "crackling"), and sometimes the audio driver just cutting out completely and switching to a different device altogether, requiring a restart.
08-28-2018 01:17 PM
In continuation of the distorted audio issue for the displayport, onboard Vive audio device, I recently came across a tip on reddit that actually solved this issue in a satisfactory way. I no longer need to rely on the Nvidia audio device, nor have to deal with its shortcomings (the fact the Nvidia device is constantly disappearing, for example). Now I am able to use the DP "Vive Pro Mutimedia" device without any corruption or distortion.
Here is a link to the reddit thread. Please also see my comment on that thread for further tips. Maybe it will help you.
@SteveCole I don't think there is anything else you can do with software to address that. Since you have gone through this thread, you may have guessed that the bass/volume may be an egineering flaw. The pressure of the earcups on your ears may not be sufficient.
If you need someone to print it, go to 3dhubs.com and submit the design there. I got mine printed there for less than $13, shipped. It solved the issue for me, confirming that this is a hardware design flaw.
Hope it helps.
Thanks Lestaticon for the suggestion. I appreciate it. I'll definitely give it a try. Though I kinda briefly checked pressing the headphones on my ears for improvement as I had read about it here; it does make a difference for sure, but nowhere near DAS or no where near satisfactory. My cheapest headphones sounded better than this. It amazes me how this was marketed with the product launch and not a single person at HTC checked it out before release.