02-13-2018 12:02 PM
Sorry, forgot to talk about the bedframe.
I've tried covering up the most obvious and parts at the top of the bed and it didn't help. If I can, I'll try covering up all of it at some point, and see if it helps.
02-13-2018 12:55 PM
All you really need to do is set up one base station in a different area and try that A channel test. We just need to rule out if there's something in your room causing the issue. None of those peripherals sound like they would cause a problem.
02-16-2018 02:35 PM
So, while I haven't got around to testing a basestation in a different room yet, my Dad was able to come round and test the Vive on his computer a lot sooner than we thought (to test the input issue from the other thread).
Guess what? It still has the problem. Haha. So, we've eliminated the computer entirely, and we've elimated the Vive entirely. So I assume all we're left with is something in the environment that's somehow interfering with inputs I'm making. Also, we thought we might as well test the tracking problem on his computer, and yes it still happened. So that issue must be something to do with the environment as well, like you said.
Also, I should mention, like I mentioned previously we did have to put my graphics card in his computer to run all the Vive stuff properly as his card is definitely not good enough for it. But something we completely forgot to account for was the power supply cable for the graphics card, and seeing as my Dad's PSU is modular (so he's removed every wire that was unnecessary) we didn't have a cable to use. As a workaround, we powered my computer on, but with my 6-pin PSU cable plugged straight into my graphics card in my Dad's computer to power it.
So, to clarify, the only part of the hardware that stayed the same when we tested it on another machine was the graphics card, and the same power supply just for the graphics card. Everything else in the computer was still powered by my Dad's PSU. Sorry to make it confusing, but I thought I should mention it for troubleshooting reasons, so you know what hardware we're changing, and not changing.
02-16-2018 06:11 PM
No that makes sense. I doubt the GPU is causing the problem, but just in case, what are you using? After that, do you have any way to test outside that room?
02-16-2018 08:39 PM
I'm using the GTX 1060 6GB.
We were actually going to try moving it to his place to try it, so it's in a different building and location entirely. I'm honestly not sure exactly when that will be, so it may be a while before I get back to you, but I'll let you know if anything changes.